..
filesystem
fixes #1237 - if server savegame entry is missing it will be created in "update mode".
2013-05-30 16:25:00 +00:00
logging
- Replaced exceptions with assert for internal-API code
2013-04-22 16:04:17 +00:00
mapping
- Bug fix to previous commit
2013-05-21 19:26:31 +00:00
rmg
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleAction.h
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleHex.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
BattleHex.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
BattleState.cpp
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
BattleState.h
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CArtHandler.cpp
- fixed some bugs with artifacts icons
2013-05-31 11:46:19 +00:00
CArtHandler.h
- finally, solution for imageIndex fields. All image lists will be generated in runtime
2013-04-22 19:51:22 +00:00
CBattleCallback.cpp
- Fixed Phoenix fire immunity. Again.
2013-05-25 07:06:00 +00:00
CBattleCallback.h
- Fixed Phoenix fire immunity. Again.
2013-05-25 07:06:00 +00:00
CBonusTypeHandler.cpp
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
CBonusTypeHandler.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
CConfigHandler.h
- build system update
2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
CConsoleHandler.h
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
CCreatureHandler.cpp
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
2013-05-19 19:53:03 +00:00
CCreatureHandler.h
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
2013-05-19 19:53:03 +00:00
CCreatureSet.cpp
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
2013-04-20 11:34:01 +00:00
CCreatureSet.h
- proper destructors for handlers and lib objects
2013-04-21 16:38:31 +00:00
CDefObjInfoHandler.cpp
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CDefObjInfoHandler.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
CGameInterface.cpp
Support for saving/loading in player interfaces, including VCAI.
2013-05-09 11:09:23 +00:00
CGameInterface.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
CGameState.cpp
compile fix
2013-05-29 08:14:01 +00:00
CGameState.h
Version bump 0.92c. Fixed #1268 . Split a few mehods from CGameState::init.
2013-05-28 22:47:15 +00:00
CGeneralTextHandler.cpp
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CGeneralTextHandler.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
CHeroHandler.cpp
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
2013-05-18 22:30:48 +00:00
CHeroHandler.h
More missing serialization items.
2013-05-20 17:25:19 +00:00
CMakeLists.txt
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CModHandler.cpp
Logging around #1237 . Typos.
2013-05-30 12:14:39 +00:00
CModHandler.h
- compile fixes
2013-05-27 14:20:46 +00:00
CObjectHandler.cpp
Fixed #1271 .
2013-05-27 21:46:04 +00:00
CObjectHandler.h
Fixed #1271 .
2013-05-27 21:46:04 +00:00
CObstacleInstance.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObstacleInstance.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
2013-05-18 22:30:48 +00:00
Connection.h
Fixed #1269 .
2013-05-31 22:23:53 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CRandomGenerator.h
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
2013-04-19 11:43:11 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
* Fixed enchantments ( #1265 ). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
2013-05-19 15:14:23 +00:00
CSpellHandler.h
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
CThreadHelper.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CTownHandler.cpp
More missing serialization items.
2013-05-20 17:25:19 +00:00
CTownHandler.h
- fixed crash in town after loading #1291 + extra check just in case.
2013-06-02 18:57:58 +00:00
GameConstants.cpp
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
2013-04-20 11:34:01 +00:00
GameConstants.h
Post-release version bump.
2013-06-01 20:19:03 +00:00
HeroBonus.cpp
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
HeroBonus.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
IBonusTypeHandler.h
Basic Configuration for bonus types
2013-03-06 18:49:56 +00:00
IGameCallback.cpp
Fixed #1271 .
2013-05-27 21:46:04 +00:00
IGameCallback.h
Fixed #1271 .
2013-05-27 21:46:04 +00:00
IGameEventsReceiver.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
IHandlerBase.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
int3.h
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
- fixes #1276
2013-05-30 18:43:45 +00:00
JsonNode.h
- some groundwork for wog optionality
2013-04-25 21:50:55 +00:00
NetPacks.h
Fixed #1269 .
2013-05-31 22:23:53 +00:00
NetPacksLib.cpp
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
2013-05-19 19:53:03 +00:00
RegisterTypes.cpp
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
RegisterTypes.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
ResourceSet.cpp
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
2013-04-20 11:34:01 +00:00
ResourceSet.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp
Logging around #1237 . Typos.
2013-05-30 12:14:39 +00:00
VCMI_Lib.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
VCMIDirs.cpp
Fixed OS X compilation
2013-03-06 22:03:57 +00:00
VCMIDirs.h
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
2013-03-02 18:41:25 +00:00