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Open-source engine for Heroes of Might and Magic III
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2016-02-02 19:16:12 +01:00
AI Rename radious -> radius 2016-01-31 18:01:58 +03:00
client Try to fix http://bugs.vcmi.eu/view.php?id=2362 2016-02-02 11:46:33 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Fix 1376 turrets damage can decrease 2016-02-01 20:39:51 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor - Compile fixes part 1 2016-01-27 21:08:08 +01:00
launcher - Compile fixes part 1 2016-01-27 21:08:08 +01:00
lib Final compile fix, unfortunatelly game fails to launch now due to missing fill_fopen64_filefunc in minizip.dll :( 2016-02-02 19:16:12 +01:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
server Merge pull request #136 from vcmi/issue/1372-2 2016-01-31 20:28:54 +03:00
test Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Added new cheat into changelog 2016-01-21 10:58:43 +03:00
CMakeLists.txt CMake: add dbghelp to SYSTEM_LIBS for MiniDumpWriteDump. Fix issue 2312 2015-12-22 00:08:49 +03:00
Global.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace revert some project changes 2016-01-27 15:21:29 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)