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BattleActionsController.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
BattleActionsController.h
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BattleActionsController: do not pass unused caster
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2023-04-13 11:24:19 +03:00 |
BattleAnimationClasses.cpp
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleAnimationClasses.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleConstants.h
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Removed delays due to thread waits from battle animations
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2023-03-20 20:19:05 +02:00 |
BattleEffectsController.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
BattleEffectsController.h
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vcmi: add reverse effect animation type
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2023-03-31 01:01:25 +03:00 |
BattleFieldController.cpp
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Extracted event management from GuiHandler and CIntObject
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2023-05-20 01:51:49 +03:00 |
BattleFieldController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleInterface.cpp
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
BattleInterface.h
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Intermediate commit
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2023-04-06 19:34:07 +04:00 |
BattleInterfaceClasses.cpp
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SDL event handling is now done exclusively in input handler
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2023-05-20 01:51:49 +03:00 |
BattleInterfaceClasses.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleObstacleController.cpp
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleObstacleController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleProjectileController.cpp
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleProjectileController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleRenderer.cpp
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
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vcmi:towns now can choose if moat render is needed
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2023-03-31 01:01:25 +03:00 |
BattleSiegeController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleStacksController.cpp
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleStacksController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleWindow.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
BattleWindow.h
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Do not trigger multiple hotkeys when battle window wait for any key
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2023-05-09 13:10:33 +03:00 |
CreatureAnimation.cpp
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Fix special colors in battle
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2023-03-26 00:46:21 +02:00 |
CreatureAnimation.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |