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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
2012-08-11 19:00:52 +00:00
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Filesystem - fixed crash on missing videos 2012-08-11 11:34:49 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 2012-06-16 14:25:39 +00:00
BattleHex.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
BattleState.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
BattleState.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CArtHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CArtHandler.h Fixed #1035. 2012-07-16 16:18:02 +00:00
CBuildingHandler.cpp - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
CBuildingHandler.h - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
CCampaignHandler.cpp - removed debug 2012-08-02 11:05:40 +00:00
CCampaignHandler.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
CConsoleHandler.cpp - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CCreatureHandler.h - Some hardcoded settings will now be read from config/defaultMods.json 2012-08-11 09:06:23 +00:00
CCreatureSet.cpp Fixed #1035. 2012-07-16 16:18:02 +00:00
CCreatureSet.h Some (disabled) work for commander artifacts. Hero artifacts window seems broken. 2012-05-19 18:27:23 +00:00
CDefObjInfoHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CDefObjInfoHandler.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
CGameState.cpp Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
CGameState.h Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 2012-07-26 00:48:44 +00:00
CGeneralTextHandler.cpp - music player uses URI's instead of enum from music base 2012-08-06 07:34:37 +00:00
CGeneralTextHandler.h - Quest log minimap now has clickable icons 2012-07-08 16:36:20 +00:00
CHeroHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CHeroHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMakeLists.txt - compile fixes 2012-08-10 15:16:42 +00:00
CMapInfo.cpp large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CMapInfo.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CModHandler.cpp - Some hardcoded settings will now be read from config/defaultMods.json 2012-08-11 09:06:23 +00:00
CModHandler.h - Some hardcoded settings will now be read from config/defaultMods.json 2012-08-11 09:06:23 +00:00
CObjectHandler.cpp - Some hardcoded settings will now be read from config/defaultMods.json 2012-08-11 09:06:23 +00:00
CObjectHandler.h Another tweak for Seer Hut serialization. 2012-08-11 19:00:52 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
Connection.h #994 should not crash anymore. 2012-06-09 19:58:17 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CSpellHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
CTownHandler.h - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
GameConstants.h - Some hardcoded settings will now be read from config/defaultMods.json 2012-08-11 09:06:23 +00:00
HeroBonus.cpp - fixed some extra warnings. Mostly harmless. 2012-05-28 19:29:32 +00:00
HeroBonus.h Fixed #1035. 2012-07-16 16:18:02 +00:00
IGameCallback.cpp - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
IGameCallback.h - build system update 2012-07-06 20:19:54 +00:00
IGameEventsReceiver.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
int3.h - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
JsonNode.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
Makefile.am - compile fixes 2012-08-10 15:16:42 +00:00
Makefile.in - compile fixes 2012-08-10 15:16:42 +00:00
map.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
map.h Pointer serialization for CQuest. 2012-07-08 08:42:03 +00:00
NetPacks.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
NetPacksLib.cpp - VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work. 2012-07-21 07:15:53 +00:00
RegisterTypes.h - compile fixes 2012-08-10 15:16:42 +00:00
ResourceSet.cpp - Extended cap or removed sign for some values that may potentially overflow 2012-01-26 16:48:53 +00:00
ResourceSet.h Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
StartInfo.h Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
VCMI_Lib.h Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
VCMI_lib.vcxproj Updated MSVC project file. 2012-07-23 11:33:25 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00