1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-21 00:19:29 +02:00
Files
vcmi/lib/mapObjects
ArseniyShestakov 17f3f94ca6 CGSubterraneanGate: fix pairing and always assign all gates to channel
Before gates on underground layer didn't had any channel assigned and of course any function that attempt to check -1 channel caused crash.
Also I find out that at point postInit executed It's possible to get mutable gamestate via gameState() callback so we don't need to pass it there.
2015-03-11 17:17:21 +03:00
..
2014-10-04 00:34:13 +04:00
2014-08-11 20:17:17 +02:00
2014-08-11 20:17:17 +02:00
2014-10-04 00:34:13 +04:00
2014-10-04 00:34:13 +04:00
2014-10-04 00:34:13 +04:00
2014-10-04 00:34:13 +04:00
2014-08-11 20:17:17 +02:00
2015-03-01 09:46:09 +01:00
2015-03-01 09:07:43 +01:00
2014-06-26 22:05:27 +02:00
2014-06-05 20:26:50 +03:00