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Open-source engine for Heroes of Might and Magic III
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Dydzio 1b676933e5
Fix indent
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-16 15:46:43 +02:00
.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework 2023-07-11 14:36:08 +03:00
android Android Tick Effect 2023-07-08 18:16:54 +02:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Fix indent 2023-07-16 15:46:43 +02:00
cmake_modules Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
config Add settings entry, immediately refresh info bar on setting toggle 2023-07-16 14:52:43 +02:00
debian Merge beta -> develop 2023-04-26 22:48:08 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Fixed selection of AI in Launcher 2023-07-15 16:09:44 +03:00
lib Merge pull request #2327 from IvanSavenko/bugfixing_from_stream 2023-07-15 21:55:19 +03:00
lib_server
mapeditor Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework 2023-07-11 14:36:08 +03:00
Mods/vcmi Add settings entry, immediately refresh info bar on setting toggle 2023-07-16 14:52:43 +02:00
osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm
scripting Fix build 2023-06-20 19:37:27 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Fix regression 2023-07-15 21:01:14 +03:00
test CArtifact getters setters 2023-07-05 15:48:08 +03:00
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.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml
AUTHORS
CCallback.cpp Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CCallback.h Change Callback to abstract 2023-05-01 21:49:37 +04:00
ChangeLog.md Added changelog for RMG 2023-07-15 14:14:06 +02:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Missing file. 2023-07-02 12:32:56 +02:00
license.txt
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)