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filesystem
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Fixed memory leak in CCompressedStream
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2016-08-22 12:56:05 +03:00 |
logging
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extracted base logger class to vstd
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2016-08-13 16:57:16 +03:00 |
mapObjects
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CGKeys::wasMyColorVisited: fix to not change playerKeyMap on client
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2016-08-25 16:47:52 +03:00 |
mapping
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
minizip
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Final compilation fix suggested by AVS.
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2016-02-03 14:26:25 +01:00 |
registerTypes
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
rmg
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
serializer
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Serialize town spells
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2016-02-25 22:59:17 +03:00 |
spells
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Merge pull request #203 from vcmi/logFormat
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2016-08-29 17:32:44 +04:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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BattleHex.h
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Battles: move hexes enum to GameConstants and fix wall position
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2016-02-09 17:38:59 +03:00 |
BattleState.cpp
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
BattleState.h
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More fixes for uninitialized fields part 2
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2016-08-19 14:58:04 +03:00 |
CArtHandler.cpp
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
CArtHandler.h
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Advance map header serialization
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2016-02-21 21:21:22 +03:00 |
CBattleCallback.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
CBattleCallback.h
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Update low level battle stacks accessor for ghost selection support.
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2016-02-28 05:10:20 +03:00 |
CBonusTypeHandler.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Fixed memory leak in CCreatureHandler
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2016-08-22 13:27:25 +03:00 |
CCreatureHandler.h
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Merge fixes
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2016-02-04 12:28:12 +03:00 |
CCreatureSet.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
CCreatureSet.h
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Use JsonSerializeFormat for map objects
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2016-02-22 02:37:19 +03:00 |
CGameInfoCallback.cpp
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More work on static variable desyncs
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2016-08-29 23:07:52 +03:00 |
CGameInfoCallback.h
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CGameInterface.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
CGameInterface.h
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CGameState.cpp
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More work on static variable desyncs
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2016-08-29 23:07:52 +03:00 |
CGameState.h
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CGameStateFwd.h
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CGeneralTextHandler.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
CHeroHandler.h
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Advance map header serialization
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2016-02-21 22:13:20 +03:00 |
CMakeLists.txt
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Draft boost::format based log proxy.
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2016-08-13 16:57:09 +03:00 |
CModHandler.cpp
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
CModHandler.h
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Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
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2016-02-03 05:04:44 +03:00 |
CObstacleInstance.cpp
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CObstacleInstance.h
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CondSh.h
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Connection.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
Connection.h
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Fix serializer backward compatibility in CPointerLoader
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2016-02-18 18:45:42 +03:00 |
ConstTransitivePtr.h
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CPathfinder.cpp
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Fix TurnInfo memory leaks
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2016-08-16 15:47:21 +03:00 |
CPathfinder.h
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CPathfinderHelper: fix memory leak
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2016-08-16 14:59:16 +03:00 |
CPlayerState.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.h
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CSoundBase.h
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CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
CTownHandler.h
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Serialize town spells
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2016-02-25 22:59:17 +03:00 |
FunctionList.h
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GameConstants.cpp
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Added special slots for war machines and arrow towers
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2016-01-30 00:53:53 +03:00 |
GameConstants.h
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CGameHandler::moveArtifact: check lock status by slot instead of id
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2016-08-18 06:35:29 +03:00 |
HeroBonus.cpp
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Remove some useless includes found by cppclean
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2016-08-26 04:42:16 +03:00 |
HeroBonus.h
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
IGameCallback.h
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IGameEventsReceiver.h
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Battles: change naming from drawbridge to gate for everything
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2016-02-13 17:40:31 +03:00 |
IHandlerBase.cpp
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Advance map header serialization
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2016-02-21 21:21:22 +03:00 |
IHandlerBase.h
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Advance map header serialization
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2016-02-21 21:21:22 +03:00 |
int3.h
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Interprocess.h
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
JsonDetail.cpp
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JsonDetail.h
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JsonNode.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
JsonNode.h
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Add hardcodedFeature to switch winner's retreating with no troops
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2016-01-27 16:42:17 +03:00 |
LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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Battles: change naming from drawbridge to gate for everything
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2016-02-13 17:40:31 +03:00 |
NetPacksBase.h
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
NetPacksLib.cpp
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Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
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2016-08-24 05:15:04 +03:00 |
ResourceSet.cpp
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Compile fixes for MSVS.
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2016-02-09 11:08:20 +01:00 |
ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Moved boost:format log proxy to CLoggerBase
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2016-08-13 16:57:18 +03:00 |
StringConstants.h
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Drafts for hero serialization
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2016-01-24 15:35:08 +03:00 |
UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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Merge pull request #203 from vcmi/logFormat
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2016-08-29 17:32:44 +04:00 |
VCMI_Lib.cpp
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VCMI_Lib.h
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VCMI_lib.vcxproj
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Updated MSVS project files.
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2016-02-29 16:32:29 +01:00 |
VCMI_lib.vcxproj.filters
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Updated MSVS project files.
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2016-02-29 16:32:29 +01:00 |
VCMIDirs.cpp
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Replaced CFileInfo with more correct and efficient alternative
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2016-01-26 14:51:38 +01:00 |
VCMIDirs.h
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |