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CArmedInstance.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CArmedInstance.h
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VCMIDirs update #4
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2014-08-11 20:17:17 +02:00 |
CBank.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBank.h
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VCMIDirs update #4
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2014-08-11 20:17:17 +02:00 |
CGHeroInstance.cpp
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More flexible way of spell school access
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2014-11-24 19:14:10 +03:00 |
CGHeroInstance.h
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VCMIDirs update #4
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2014-08-11 20:17:17 +02:00 |
CGMarket.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CGMarket.h
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
CGPandoraBox.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CGPandoraBox.h
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Default constructors for Scholar, Pandora and Event.
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2014-09-23 09:46:31 +02:00 |
CGTownInstance.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CGTownInstance.h
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CObjectClassesHandler.cpp
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Fixed sound on object pickup with dialog
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2014-08-06 17:19:53 +02:00 |
CObjectClassesHandler.h
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Fixed sound on object pickup with dialog
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2014-08-06 17:19:53 +02:00 |
CObjectHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CObjectHandler.h
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VCMIDirs update #4
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2014-08-11 20:17:17 +02:00 |
CommonConstructors.cpp
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Banks won't use fuzzy engine at all, only center of mass.
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2014-12-10 12:29:51 +01:00 |
CommonConstructors.h
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Banks won't use fuzzy engine at all, only center of mass.
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2014-12-10 12:29:51 +01:00 |
CQuest.cpp
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Quest Log: fix text for quests with minimal level requirement
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2015-02-16 00:53:44 +03:00 |
CQuest.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CRewardableConstructor.cpp
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CRewardableConstructor.h
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-26 20:12:37 +02:00 |
CRewardableObject.cpp
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Stables: give 400 movement points bonus instead of 600
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2015-02-15 07:55:59 +03:00 |
CRewardableObject.h
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Fix CGBonusingObject serialization
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2014-12-22 11:56:53 +03:00 |
JsonRandom.cpp
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Merged GUI refactoring into develop, fixed conflicts
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2014-08-09 15:01:55 +03:00 |
JsonRandom.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
MapObjects.h
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
MiscObjects.cpp
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Upgrades, stack splitting. Results now are identical to OH3.
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2014-12-25 10:21:39 +01:00 |
MiscObjects.h
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Corrected monster agressiveness #2034
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2015-01-10 10:23:58 +01:00 |
ObjectTemplate.cpp
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Corrected y-axis orientation, now object placement is correct.
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2014-07-09 16:39:17 +02:00 |
ObjectTemplate.h
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- Implemented object per zone limit
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2014-07-15 22:33:51 +02:00 |