1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2012-09-18 14:22:15 +00:00
..
Filesystem Very simple loading and adding new creatures. Needs testing. 2012-09-18 07:36:07 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
BattleHex.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
BattleState.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
BattleState.h Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
CArtHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CArtHandler.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CBattleCallback.cpp * Fixed crash on casting spells. 2012-09-09 23:51:20 +00:00
CBattleCallback.h Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CCampaignHandler.cpp * one of campaign-related bugs fixed 2012-09-16 18:43:55 +00:00
CCampaignHandler.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp Moved creature sounds to CCreature. Sound IDs are now stored as strings. 2012-09-17 19:00:26 +00:00
CCreatureHandler.h Moved creature sounds to CCreature. Sound IDs are now stored as strings. 2012-09-17 19:00:26 +00:00
CCreatureSet.cpp * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
CCreatureSet.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CDefObjInfoHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CDefObjInfoHandler.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CGameState.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
CGameState.h Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 2012-07-26 00:48:44 +00:00
CGeneralTextHandler.cpp - fixed seer hut issue (#1073) 2012-09-17 17:25:54 +00:00
CGeneralTextHandler.h - replaced loadToIt with better H3 parser. 2012-08-25 08:44:51 +00:00
CHeroHandler.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
CHeroHandler.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMakeLists.txt - build system update 2012-08-26 09:59:07 +00:00
CMapInfo.cpp large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CMapInfo.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CModHandler.cpp Some tweaks for mod loading. Still doesn't work. 2012-09-18 14:22:15 +00:00
CModHandler.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
CObjectHandler.cpp Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
CObjectHandler.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
Connection.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Implemented spell countering. 2012-09-13 23:41:03 +00:00
CSpellHandler.h Implemented spell countering. 2012-09-13 23:41:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
CTownHandler.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
GameConstants.h * Fixed crash on casting spells. 2012-09-09 23:51:20 +00:00
HeroBonus.cpp * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
HeroBonus.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
IGameCallback.cpp - removed lib headers from PCH 2012-09-06 10:39:48 +00:00
IGameCallback.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
IGameEventsReceiver.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
int3.h - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
JsonNode.h first part of town configuration: 2012-09-02 10:33:41 +00:00
Makefile.am - build system update 2012-08-26 09:59:07 +00:00
Makefile.in - build system update 2012-08-26 09:59:07 +00:00
map.cpp Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
map.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
NetPacks.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
NetPacksLib.cpp Implemented spell countering. 2012-09-13 23:41:03 +00:00
RegisterTypes.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
ResourceSet.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
ResourceSet.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
StartInfo.h Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp Very simple loading and adding new creatures. Needs testing. 2012-09-18 07:36:07 +00:00
VCMI_Lib.h first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00