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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
2023-07-03 14:34:53 +03:00
..
battle Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
bonuses vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
campaign Play correct music file in campaign menu 2023-06-27 20:09:11 +03:00
events
filesystem Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
gameState Use HeroTypeID instead of int 2023-06-27 19:32:27 +03:00
logging vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
mapObjectConstructors Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
mapObjects Added workaround for loading spellbook existance status 2023-06-27 13:58:45 +03:00
mapping Always use std::vector<uint8_t> to store binary map 2023-06-27 16:27:35 +03:00
minizip
pathfinder Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
registerTypes Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
rewardable Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
rmg Merge pull request #2237 from vcmi/fictive_connections 2023-06-25 19:57:08 +02:00
serializer Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
spells Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
vstd
AI_Base.h
ArtifactUtils.cpp cosmetic fixes 2023-06-24 19:01:42 +03:00
ArtifactUtils.h fixup 2023-05-19 01:55:11 +03:00
BasicTypes.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BattleFieldHandler.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BattleFieldHandler.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp cosmetic fixes 2023-06-24 19:01:42 +03:00
CArtHandler.h CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2023-06-24 19:01:36 +03:00
CBonusTypeHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CBonusTypeHandler.h vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CBuildingHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBuildingHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConfigHandler.cpp Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CConfigHandler.h Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CConsoleHandler.cpp vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
CConsoleHandler.h vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
CCreatureHandler.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CCreatureHandler.h Implemented support for fixed monster def's from hota 2023-06-20 19:37:27 +03:00
CCreatureSet.cpp Merge pull request #2259 from IvanSavenko/campaign_refactoring 2023-06-30 12:59:48 +03:00
CCreatureSet.h final fixup 2023-05-24 16:10:06 +03:00
CGameInfoCallback.cpp Fix build 2023-06-26 19:44:38 +03:00
CGameInfoCallback.h int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
CGameInterface.cpp vcmi: make some CStack properties private 2023-04-27 20:58:49 +03:00
CGameInterface.h Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGeneralTextHandler.cpp Disabled check for unused lines in translations due to false positives 2023-04-03 01:12:48 +03:00
CGeneralTextHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CHeroHandler.cpp - Set fixed boat type for Tavern / Prison 2023-06-15 17:53:18 +02:00
CHeroHandler.h - Set fixed boat type for Tavern / Prison 2023-06-15 17:53:18 +02:00
CMakeLists.txt
CModHandler.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CModHandler.h Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
CModVersion.cpp Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
CModVersion.h Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp Fix build 2023-06-26 19:44:38 +03:00
CPlayerState.h Fix build 2023-06-26 19:44:38 +03:00
CRandomGenerator.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CRandomGenerator.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CScriptingModule.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CScriptingModule.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CSkillHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CSkillHandler.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CSoundBase.h
CStack.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CStack.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CStopWatch.h
CThreadHelper.cpp Haiku patch 2023-03-27 10:10:09 +02:00
CThreadHelper.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CTownHandler.cpp Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
CTownHandler.h Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
FunctionList.h
GameConstants.cpp Use HeroTypeID instead of int 2023-06-27 19:32:27 +03:00
GameConstants.h Use HeroTypeID instead of int 2023-06-27 19:32:27 +03:00
GameSettings.cpp Fix build 2023-06-25 17:42:36 +03:00
GameSettings.h Fix build 2023-06-25 17:42:36 +03:00
IBonusTypeHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IGameCallback.cpp Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
IGameCallback.h Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
IGameEventsReceiver.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
IHandlerBase.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IHandlerBase.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
int3.h Reodered methods in file to group similar code 2023-04-20 22:04:24 +03:00
Interprocess.h
JsonDetail.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
JsonDetail.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonNode.cpp Allow defining default values of settings per platform 2023-06-21 10:55:30 +03:00
JsonNode.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonRandom.cpp Spell shrines can now be configured in json 2023-06-16 17:59:10 +03:00
JsonRandom.h deeper decoupling 2023-04-30 17:13:07 +04:00
Languages.h Added detection of OS language on first run 2023-07-03 14:34:53 +03:00
LoadProgress.cpp Fix divide by zero crash 2023-04-02 15:28:41 +04:00
LoadProgress.h
LogicalExpression.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
LogicalExpression.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
MetaString.cpp Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
MetaString.h Fix build 2023-06-20 19:37:27 +03:00
NetPacks.h Merge pull request #2259 from IvanSavenko/campaign_refactoring 2023-06-30 12:59:48 +03:00
NetPacksBase.h CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2023-06-24 19:01:36 +03:00
NetPacksLib.cpp Merge pull request #2259 from IvanSavenko/campaign_refactoring 2023-06-30 12:59:48 +03:00
NetPacksLobby.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
NetPackVisitor.h client is able to erase artifact 2023-04-08 00:41:55 +03:00
ObstacleHandler.cpp Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
ObstacleHandler.h Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
Point.h It is now possible to cancel attack-via-swiping by moving finger away 2023-06-05 19:20:20 +03:00
Rect.cpp
Rect.h Fixed slider's behavior, especially for mobile systems 2023-06-22 23:49:38 +03:00
ResourceSet.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
ResourceSet.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
RiverHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RiverHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScopeGuard.h Fix ScopeGuard move behavior 2023-04-02 15:46:56 +04:00
ScriptHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScriptHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
StartInfo.cpp Fix UI updates 2023-06-27 14:09:04 +03:00
StartInfo.h Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Implemented identifiers mapping for town buildings 2023-05-31 23:01:57 +03:00
TerrainHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
TerrainHandler.h Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
TextOperations.cpp
TextOperations.h
UnlockGuard.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
vcmi_endian.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
VCMI_lib.cbp vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMI_Lib.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
VCMI_Lib.h Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
VCMI_lib.vcxproj vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMI_lib.vcxproj.filters vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMIDirs.cpp fix "development mode" condition when building in single process mode 2023-04-05 20:22:29 +03:00
VCMIDirs.h