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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib
2022-09-03 16:27:06 +04:00
..
abilities Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
battle Fix linker problem 2022-08-28 12:23:45 +04:00
events Warning fix (I moved C++17 and CI to another branch) (#739) 2022-05-19 15:14:50 +03:00
filesystem Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
logging More formatting 2020-05-17 11:21:49 +03:00
mapObjects Fix getting battlefield crash 2022-07-09 19:00:03 +03:00
mapping Show objects preview 2022-09-03 01:04:28 +04:00
minizip Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
registerTypes Fix RMG bug with incorrect town placement (#779) 2022-08-22 14:32:54 +03:00
rmg Implemented automatic obstacle placement 2022-09-03 16:27:06 +04:00
serializer Minor fixes 2022-08-28 06:31:45 +04:00
spells battlefields in VLC and custom bonuses for terrain patches 2022-07-02 14:47:40 +03:00
vstd Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AI_Base.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
BattleFieldHandler.cpp First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
BattleFieldHandler.h Obstacles works fine without regression 2022-08-28 06:31:39 +04:00
CAndroidVMHelper.cpp apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
CAndroidVMHelper.h apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
CArtHandler.cpp tweaks 2021-02-15 15:03:32 +03:00
CArtHandler.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CBonusTypeHandler.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h Tweaked CBonusTypeHandler 2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CBuildingHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CConfigHandler.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CConfigHandler.h Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
CConsoleHandler.cpp full crash dump 2022-05-14 13:23:09 +03:00
CConsoleHandler.h Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
CCreatureHandler.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CCreatureHandler.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CCreatureSet.cpp Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
CCreatureSet.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
CGameInfoCallback.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CGameInfoCallback.h Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
CGameInterface.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CGameInterface.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CGameState.cpp battlefields in VLC and custom bonuses for terrain patches 2022-07-02 14:47:40 +03:00
CGameState.h New battlegrounds (#758) 2022-06-22 11:41:02 +03:00
CGameStateFwd.h Warning fix (I moved C++17 and CI to another branch) (#739) 2022-05-19 15:14:50 +03:00
CGeneralTextHandler.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CGeneralTextHandler.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CHeroHandler.cpp First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
CHeroHandler.h First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
CMakeLists.txt Progress bar for random map loading 2022-08-31 01:24:12 +04:00
CModHandler.cpp Game runs without crash 2022-08-28 06:31:33 +04:00
CModHandler.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CondSh.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ConstTransitivePtr.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPathfinder.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CPathfinder.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CPlayerState.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CPlayerState.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CRandomGenerator.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CRandomGenerator.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CScriptingModule.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CScriptingModule.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CSkillHandler.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CSkillHandler.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CSoundBase.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CStack.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CStack.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CStopWatch.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CThreadHelper.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CThreadHelper.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CTownHandler.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CTownHandler.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
FunctionList.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
GameConstants.cpp Game runs without crash 2022-08-28 06:31:33 +04:00
GameConstants.h Game runs without crash 2022-08-28 06:31:33 +04:00
HeroBonus.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
HeroBonus.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
IBonusTypeHandler.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
IGameCallback.cpp First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
IGameCallback.h Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
IGameEventsReceiver.h Fix: Get rid of 'Tile is not visible' error message 2022-01-30 12:31:07 +02:00
IHandlerBase.cpp
IHandlerBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
int3.h Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Interprocess.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
JsonDetail.cpp Fix: Crash on startup when mod dependency is not found 2022-03-21 09:43:06 +02:00
JsonDetail.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
JsonNode.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
JsonNode.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
LoadProgress.cpp Progress bar for random map loading 2022-08-31 01:24:12 +04:00
LoadProgress.h Progress bar for random map loading 2022-08-31 01:24:12 +04:00
LogicalExpression.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
LogicalExpression.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
NetPacks.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
NetPacksBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
NetPacksLib.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
NetPacksLobby.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
ObstacleHandler.cpp Minor fixes 2022-08-28 06:31:45 +04:00
ObstacleHandler.h Minor fixes 2022-08-28 06:31:45 +04:00
PathfinderUtil.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
ResourceSet.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
ResourceSet.h I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
ScopeGuard.h
ScriptHandler.cpp Android: allow run without scripting 2021-10-15 09:51:32 +03:00
ScriptHandler.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
StartInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
StartInfo.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
StdInc.cpp
StdInc.h
StringConstants.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
Terrain.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
Terrain.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
UnlockGuard.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
vcmi_endian.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
VCMI_lib.cbp !?OB WIP 2021-02-16 13:32:18 +03:00
VCMI_Lib.cpp Game runs without crash 2022-08-28 06:31:33 +04:00
VCMI_Lib.h First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
VCMI_lib.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
VCMI_lib.vcxproj.filters Update visual studio project files 2018-08-22 17:31:48 +03:00
VCMIDirs.cpp fix boost.locale crash on macOS-arm64 2021-03-05 21:00:33 +00:00
VCMIDirs.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00