.. |
filesystem
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fix a few comments. No code changes.
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2014-05-21 13:02:20 +04:00 |
logging
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Android port.
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2014-05-16 23:24:29 +04:00 |
mapObjects
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
mapping
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- H3M parser will create objects that don't have data in map file via
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2014-06-25 20:26:47 +03:00 |
minizip
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+More build target to support both SDL1 and SDL2 builds
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2014-06-13 07:55:48 +04:00 |
registerTypes
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Bugfixing:
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2014-06-28 17:21:38 +03:00 |
rmg
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Workaround for hero & town issue. Game still crashes elsewhere, though.
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2014-07-01 12:07:53 +02:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleAction.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleHex.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleHex.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleState.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
BattleState.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CArtHandler.cpp
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Banks now use new scheme as well
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2014-06-22 13:39:40 +03:00 |
CArtHandler.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CBattleCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CBattleCallback.h
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Extract battleStackIsImmune from battleIsImmune
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2014-05-19 13:44:38 +04:00 |
CBonusTypeHandler.cpp
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CBonusTypeHandler small refactoring
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2014-01-19 13:29:13 +00:00 |
CBonusTypeHandler.h
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Part 2 of new spell configuration
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2014-03-07 13:21:09 +00:00 |
CBuildingHandler.cpp
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bugfixing:
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2014-02-26 17:32:42 +00:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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- files in local directories (saves & configs) now always have higher
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2014-03-08 16:05:23 +00:00 |
CConfigHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CConsoleHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CConsoleHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CCreatureHandler.cpp
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CCreatureHandler.h
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Some preparation towards mantis #1743:
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2014-03-17 19:51:07 +00:00 |
CCreatureSet.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CCreatureSet.h
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More fixes for map-specific crashes, fixes #1427 and #733
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2014-02-09 12:10:02 +00:00 |
CGameInfoCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CGameInfoCallback.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CGameInterface.cpp
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Android port.
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2014-05-16 23:24:29 +04:00 |
CGameInterface.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CGameState.cpp
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Workaround for hero & town issue. Game still crashes elsewhere, though.
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2014-07-01 12:07:53 +02:00 |
CGameState.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CGameStateFwd.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CGeneralTextHandler.cpp
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CGeneralTextHandler.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CHeroHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CHeroHandler.h
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CMakeLists.txt
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CModHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CModHandler.h
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Bugfixing. Game seems to be working without major bugs.
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2014-06-15 23:25:10 +03:00 |
CObstacleInstance.cpp
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- fixed missing DLL_LINKAGE
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2013-11-09 13:49:36 +00:00 |
CObstacleInstance.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
Connection.h
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Version 0.96 release.
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2014-07-01 19:30:31 +02:00 |
ConstTransitivePtr.h
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Fixed #1430, work-around to make #1435 non-crashing.
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2013-09-11 21:57:08 +00:00 |
CRandomGenerator.cpp
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CRandomGenerator.h
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Misc improvements & tests.
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2014-06-07 14:02:57 +02:00 |
CScriptingModule.h
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Clean up.
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2014-04-20 12:40:15 +04:00 |
CSoundBase.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CSpellHandler.cpp
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Extract "inherit node" function
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2014-05-19 02:28:44 +04:00 |
CSpellHandler.h
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Spell configuration: introduce simplifaction mechanism for level conficuration
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2014-05-18 18:47:18 +04:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CThreadHelper.h
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Compile fixes specific for VS 2012"
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2013-07-02 15:23:32 +00:00 |
CTownHandler.cpp
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Compatiblity for last version of Cove (and likely any other town mods)
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2014-06-27 00:07:09 +03:00 |
CTownHandler.h
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- Implementation of overrides for towns
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2014-06-15 19:43:01 +03:00 |
FunctionList.h
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- Moved FunctionList from /client to /lib -> used in client and server
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2013-11-30 10:08:38 +00:00 |
GameConstants.cpp
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Moved all object-related files to lib/mapObjects directory.
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2014-06-05 14:19:47 +03:00 |
GameConstants.h
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Version 0.96 release.
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2014-07-01 19:30:31 +02:00 |
HeroBonus.cpp
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fix a few comments. No code changes.
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2014-05-21 13:02:20 +04:00 |
HeroBonus.h
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- Added and improved some propagators, including Crystal Dragons ability (#1232)
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2014-03-29 21:39:19 +00:00 |
IBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IGameCallback.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
IGameEventsReceiver.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
IHandlerBase.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IHandlerBase.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
int3.h
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Somewhat better algorithm for paths, helps balance object distribution.
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2014-06-18 09:57:36 +02:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonDetail.cpp
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Update JsonDetail.cpp
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2014-04-30 13:11:04 +04:00 |
JsonDetail.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
JsonNode.cpp
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- Implementation of overrides for towns
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2014-06-15 19:43:01 +03:00 |
JsonNode.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
LogicalExpression.cpp
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Extended building dependencies:
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2013-12-02 11:58:02 +00:00 |
LogicalExpression.h
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Support for overriding victory/defeat conditions from h3m map or
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2013-12-30 23:09:58 +00:00 |
NetPacks.h
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
NetPacksBase.h
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fix mingw build
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2014-06-24 18:17:25 +04:00 |
NetPacksLib.cpp
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Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
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2014-07-07 08:29:07 +03:00 |
ResourceSet.cpp
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Fixed all the issues with Quests, #828 and #1223.
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2013-07-23 15:03:01 +00:00 |
ResourceSet.h
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
StartInfo.h
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two patches/pull requests from janisozaur
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2013-11-12 10:45:42 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
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Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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2014-05-14 09:49:25 +04:00 |
VCMI_lib.cbp
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
VCMI_Lib.cpp
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Banks now use new scheme as well
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2014-06-22 13:39:40 +03:00 |
VCMI_Lib.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
VCMI_lib.vcxproj
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
VCMI_lib.vcxproj.filters
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
VCMIDirs.cpp
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Re-enabled video player, should now work with SDL 2
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2014-06-13 07:55:46 +04:00 |
VCMIDirs.h
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |