..
battle
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
bonuses
Removed save compatibility with 1.4
2024-08-29 18:51:53 +00:00
campaign
Removed save compatibility with 1.4
2024-08-29 18:51:53 +00:00
constants
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
entities
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
events
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
filesystem
remove original resource functionality
2024-08-28 23:44:31 +02:00
gameState
Change gamestate initialization order - list of owned objects must be
2024-08-29 13:18:33 +00:00
json
Removed save compatibility with 1.4
2024-08-29 18:51:53 +00:00
logging
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
mapObjectConstructors
Remove marketModes as member
2024-08-27 14:07:00 +00:00
mapObjects
Merge pull request #4530 from IvanSavenko/town_fortifications
2024-08-31 13:59:40 +03:00
mapping
Removed save compatibility with 1.4
2024-08-29 18:51:53 +00:00
minizip
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
modding
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
network
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
networkPacks
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
pathfinder
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
rewardable
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
rmg
Removed save compatibility with 1.4
2024-08-29 18:51:53 +00:00
serializer
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
spells
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
texts
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp
ArtifactsUIController class
2024-07-09 14:27:05 +03:00
ArtifactUtils.h
ArtifactsUIController class
2024-07-09 14:27:05 +03:00
BasicTypes.cpp
not use separate function
2024-08-10 21:48:16 +08:00
BattleFieldHandler.cpp
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
BattleFieldHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
CArtHandler.h
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 10:38:59 +00:00
CConsoleHandler.h
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
CCreatureHandler.cpp
Merge pull request #4402 from Laserlicht/8th_creature
2024-08-14 17:04:32 +03:00
CCreatureHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
CCreatureSet.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
CCreatureSet.h
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
CGameInfoCallback.cpp
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
CGameInfoCallback.h
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
CGameInterface.cpp
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
CGameInterface.h
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
CHeroHandler.cpp
Merge pull request #4415 from godric3/map-editor-validate-spells
2024-08-12 17:20:01 +03:00
CHeroHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
CMakeLists.txt
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
Color.h
icon drawing
2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
CPlayerState.h
Merge pull request #4535 from IvanSavenko/savecompat_bump
2024-08-31 13:51:10 +03:00
CRandomGenerator.cpp
Integrating changes from PR #4251 - add logging for rng
2024-07-16 15:31:58 +00:00
CRandomGenerator.h
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
CSkillHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
CSoundBase.h
Fix issues introduced by fixing typos
2024-06-27 08:38:04 +00:00
CStack.cpp
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
CStack.h
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp
Added changing thread name for FreeBSD
2024-05-12 15:10:29 +00:00
CThreadHelper.h
ExceptionsCommon.h
Show error message on load if mod has broken creature instead of
2024-06-01 11:49:51 +00:00
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp
use primary skill array
2024-08-08 22:03:54 +08:00
GameSettings.h
use primary skill array
2024-08-08 22:03:54 +08:00
IBonusTypeHandler.h
IGameCallback.cpp
Remove marketModes as member
2024-08-27 14:07:00 +00:00
IGameCallback.h
BulkEraseArtifacts network pack
2024-08-29 20:22:08 +03:00
IGameEventsReceiver.h
IMarket suggestions
2024-08-20 18:49:48 +03:00
IHandlerBase.cpp
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
IHandlerBase.h
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
LogicalExpression.h
ObstacleHandler.cpp
introduce modScope
into ObstacleInfo
2024-08-12 13:57:27 +02:00
ObstacleHandler.h
introduce modScope
into ObstacleInfo
2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h
First iteration of upscaled rendering
2024-08-17 15:25:25 +00:00
ResourceSet.cpp
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
ResourceSet.h
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
RiverHandler.cpp
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
RiverHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
RoadHandler.cpp
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
RoadHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp
code review
2024-07-29 22:54:42 +02:00
StartInfo.h
Removed save compatibility with 1.4
2024-08-29 18:51:53 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
TerrainHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
TurnTimerInfo.h
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
VCMI_Lib.h
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
VCMIDirs.cpp
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
VCMIDirs.h