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Open-source engine for Heroes of Might and Magic III
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2016-01-23 19:42:56 +03:00
AI Check against nullptr in VisitHero::fulfillsMe() 2016-01-19 21:15:07 +03:00
client Merge pull request #164 from vmarkovtsev/issue/1821 2016-01-21 09:37:43 +01:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
lib Fix crash on unknown map objects 2016-01-18 21:16:55 +03:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
server Fix segfault when non-hero forces win 2016-01-23 19:42:56 +03:00
test Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
.gitignore GitIgnore 2015-11-02 12:08:42 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Added new cheat into changelog 2016-01-21 10:58:43 +03:00
CMakeLists.txt CMake: add dbghelp to SYSTEM_LIBS for MiniDumpWriteDump. Fix issue 2312 2015-12-22 00:08:49 +03:00
Global.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
license.txt
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)