.. |
Filesystem
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
Mapping
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
RMG
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* refactoring
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2013-02-11 19:11:34 +00:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
BattleAction.h
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
BattleHex.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
BattleHex.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
BattleState.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
BattleState.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CArtHandler.cpp
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Development build 0.91b.
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2013-02-18 23:35:25 +00:00 |
CArtHandler.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
CBattleCallback.cpp
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CBattleCallback.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CBuildingHandler.cpp
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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2012-12-02 12:21:44 +00:00 |
CConfigHandler.h
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- build system update
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2012-09-29 12:02:46 +00:00 |
CConsoleHandler.cpp
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* bug 1193 should be fixed
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2013-01-30 21:28:31 +00:00 |
CConsoleHandler.h
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CCreatureHandler.cpp
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[refactor]
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2013-02-25 12:18:45 +00:00 |
CCreatureHandler.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CCreatureSet.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CCreatureSet.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CDefObjInfoHandler.cpp
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
CDefObjInfoHandler.h
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
CGameInterface.cpp
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
CGameInterface.h
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* refactoring
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2013-02-12 19:49:40 +00:00 |
CGameState.cpp
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
CGameState.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
CGeneralTextHandler.cpp
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* editor menus
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2013-02-16 16:37:43 +00:00 |
CGeneralTextHandler.h
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* editor menus
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2013-02-16 16:37:43 +00:00 |
CHeroHandler.cpp
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* refactoring
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2013-02-12 22:24:48 +00:00 |
CHeroHandler.h
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* refactoring
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2013-02-12 22:24:48 +00:00 |
CLogger.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CLogger.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CMakeLists.txt
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
CModHandler.cpp
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primary skill identifiers for bonuses
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2013-02-25 09:48:26 +00:00 |
CModHandler.h
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- basic support for dependencies\conflicts for mods
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2013-01-10 18:53:49 +00:00 |
CObjectHandler.cpp
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
CObjectHandler.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
CObstacleInstance.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
Connection.h
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CRandomGenerator.h
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- Compile fixes
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2013-01-08 18:32:47 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CSpellHandler.h
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
CThreadHelper.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CTownHandler.h
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* refactoring
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2013-02-12 22:24:48 +00:00 |
GameConstants.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
GameConstants.h
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
HeroBonus.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
HeroBonus.h
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[refactor]
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2013-02-25 12:18:45 +00:00 |
IGameCallback.cpp
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
IGameCallback.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
IGameEventsReceiver.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
int3.h
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Some improvements for AI logging.
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2012-11-15 10:40:40 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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[refactor]
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2013-02-25 12:18:45 +00:00 |
JsonNode.h
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[refactor]
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2013-02-25 12:18:45 +00:00 |
NetPacks.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
NetPacksLib.cpp
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
RegisterTypes.cpp
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
RegisterTypes.h
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
ResourceSet.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
ResourceSet.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
StartInfo.h
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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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2013-02-01 22:04:25 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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* refactoring
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2013-02-12 19:49:40 +00:00 |
UnlockGuard.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
vcmi_endian.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
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[c::b] update projects, fix compilation
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2013-02-23 16:05:32 +00:00 |
VCMI_Lib.cpp
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Last breaking change into mod system (will explain on forum)
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2013-01-16 14:28:49 +00:00 |
VCMI_Lib.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
VCMI_lib.vcxproj
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
VCMIDirs.h
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A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
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2013-02-04 23:12:43 +00:00 |