mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-05 13:04:54 +02:00
Andrey Filipenkov
2d3002bc1d
add standard lib target back
- the moved CMakeLists.txt is turned into a macro (adds whitespace difference) - now uses absolute paths to the lib and include dirs - refactors iOS install section to use "early continue" in the foreach loop
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
69.6%
JSON-with-Comments
25%
Java
1.7%
C
1.5%
CMake
1.5%
Other
0.5%