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Open-source engine for Heroes of Might and Magic III
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Andrey Filipenkov 342a859a3f fix typo
2022-09-24 15:55:21 +03:00
.github/workflows [CI] add ability to run workflow manually 2022-09-20 12:30:14 +03:00
AI add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
CI Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
client fix typo 2022-09-24 15:55:21 +03:00
cmake_modules fix installing shared Boost libraries 2022-09-24 15:55:21 +03:00
config Merge pull request #970 from Nordsoft91/srv-healthcheck 2022-09-23 14:00:45 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
launcher wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
lib add standard lib target back 2022-09-24 15:55:21 +03:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
osx initial iOS support to fix building 2022-09-24 15:55:15 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting improve RPATH handling, apply RPATH when installing dylibs 2022-09-24 15:55:20 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server fix typo 2022-09-24 15:55:21 +03:00
test Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore some random cleanup 2022-09-24 15:55:18 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
apple_codesign.sh allow building without codesigning 2022-09-24 15:55:20 +03:00
AUTHORS Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
CCallback.cpp disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
CCallback.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
CMakePresets.json disable scripting modules by default 2022-09-21 19:31:42 +03:00
conanfile.py use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
configure_ios.sh fix building Client with the latest cmake 2022-09-24 15:55:20 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ios.toolchain.cmake update cmake iOS toolchain 2022-09-24 15:55:20 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
package_ios.sh add Info.plist to sources 2022-09-24 15:55:17 +03:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)