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Filesystem
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- fixes #1086
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2012-09-27 13:23:33 +00:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
BattleHex.h
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
BattleState.cpp
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* fixed possible corruption of pack sent by server when player request is rejected
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2012-09-29 14:44:06 +00:00 |
BattleState.h
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
CArtHandler.cpp
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* fixed bug in campaigns
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2012-09-29 17:36:48 +00:00 |
CArtHandler.h
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* fixed 1085
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2012-09-25 14:40:39 +00:00 |
CBattleCallback.cpp
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Fixed #1112/#1114.
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2012-09-30 11:33:19 +00:00 |
CBattleCallback.h
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
CBuildingHandler.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CBuildingHandler.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CCampaignHandler.cpp
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* fixed bug in campaigns
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2012-09-29 17:36:48 +00:00 |
CCampaignHandler.h
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* support for campaign scenarios with no bonuses
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2012-09-24 19:23:11 +00:00 |
CConfigHandler.cpp
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- build system update
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2012-09-29 12:02:46 +00:00 |
CConfigHandler.h
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- build system update
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2012-09-29 12:02:46 +00:00 |
CConsoleHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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- fixes #1105
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2012-09-29 15:10:56 +00:00 |
CCreatureHandler.h
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* Fixed #1096
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2012-09-28 20:49:23 +00:00 |
CCreatureSet.cpp
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-Fixed abilities for new creatures not being displayed in creature window
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2012-09-26 05:13:47 +00:00 |
CCreatureSet.h
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CDefObjInfoHandler.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CDefObjInfoHandler.h
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CGameInterface.cpp
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
CGameInterface.h
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
CGameState.cpp
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CGameState.h
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- Removed pointer usage for CQuest. may look rough, but works and fixes #1051.
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2012-09-28 15:46:09 +00:00 |
CGeneralTextHandler.cpp
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CGeneralTextHandler.h
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- replaced loadToIt with better H3 parser.
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2012-08-25 08:44:51 +00:00 |
CHeroHandler.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CHeroHandler.h
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CLogger.cpp
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CLogger.h
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CMakeLists.txt
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- build system update
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2012-09-29 12:02:46 +00:00 |
CMapInfo.cpp
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
CMapInfo.h
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CModHandler.cpp
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- typo fix
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2012-09-29 17:16:07 +00:00 |
CModHandler.h
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- fixed crash on start of some campaigns
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2012-09-23 14:32:49 +00:00 |
CObjectHandler.cpp
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- spellbook fix (#1110)
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2012-09-30 10:35:17 +00:00 |
CObjectHandler.h
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- Removed pointer usage for CQuest. may look rough, but works and fixes #1051.
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2012-09-28 15:46:09 +00:00 |
CObstacleInstance.cpp
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- moved ParseBonus to JsonNode.cpp (linkage errors)
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2012-07-19 18:52:44 +00:00 |
CObstacleInstance.h
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- moved ParseBonus to JsonNode.cpp (linkage errors)
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2012-07-19 18:52:44 +00:00 |
CondSh.h
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Connection.cpp
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Crashes on starting next campaign mission should be fixed.
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2012-09-25 18:00:55 +00:00 |
Connection.h
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
ConstTransitivePtr.h
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CScriptingModule.h
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CSpellHandler.cpp
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CSpellHandler.h
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Implemented spell countering.
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2012-09-13 23:41:03 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CThreadHelper.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CTownHandler.h
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
GameConstants.h
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Version set to 0.9, updated changelog.
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2012-09-30 21:51:23 +00:00 |
HeroBonus.cpp
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* experimental support for bonus limiter/propagator loading from json (not turned on yet)
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2012-09-27 16:48:46 +00:00 |
HeroBonus.h
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* experimental support for bonus limiter/propagator loading from json (not turned on yet)
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2012-09-27 16:48:46 +00:00 |
IGameCallback.cpp
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* last revision reverted, mysterious bug
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2012-09-24 18:52:30 +00:00 |
IGameCallback.h
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* last revision reverted, mysterious bug
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2012-09-24 18:52:30 +00:00 |
IGameEventsReceiver.h
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Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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2012-07-15 15:34:00 +00:00 |
int3.h
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- first part of CIntObject API clean-up.
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2012-06-02 15:16:54 +00:00 |
Interprocess.h
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JsonNode.cpp
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- build system update
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2012-09-29 12:02:46 +00:00 |
JsonNode.h
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* start map in campaign button is properly disabled/enabled (I hope)
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2012-09-26 18:10:29 +00:00 |
Makefile.am
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- build system update
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2012-09-29 12:02:46 +00:00 |
Makefile.in
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- build system update
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2012-09-29 12:02:46 +00:00 |
map.cpp
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- fixed (at least partially) #1100
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2012-09-29 09:39:05 +00:00 |
map.h
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
NetPacks.h
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
NetPacksLib.cpp
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* Fixed #1096
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2012-09-28 20:49:23 +00:00 |
RegisterTypes.h
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
ResourceSet.cpp
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
ResourceSet.h
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* last revision reverted, mysterious bug
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2012-09-24 18:52:30 +00:00 |
StartInfo.h
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
StdInc.cpp
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StdInc.h
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UnlockGuard.h
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vcmi_endian.h
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
VCMI_Lib.cpp
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- Fixed some issues and crashes
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2012-09-21 19:49:35 +00:00 |
VCMI_Lib.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
VCMI_lib.vcxproj
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
VCMIDirs.h
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Win compile fix (#974)
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2012-05-25 14:53:56 +00:00 |