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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/lib
2024-08-24 13:52:54 +03:00
..
battle Merge pull request #4437 from IvanSavenko/battle_sides 2024-08-14 18:37:05 +03:00
bonuses Workaround on crash on visiting configurable building with "bonus" 2024-08-14 17:03:25 +00:00
campaign Merge pull request #4443 from IvanSavenko/fix_sonar 2024-08-14 17:12:27 +03:00
constants Deprecate previously hardcoded buildings 2024-08-19 11:47:13 +00:00
entities added CMarketWindow::getMarketTitle() 2024-08-24 13:52:54 +03:00
events
filesystem Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
gameState IMarket suggestions 2024-08-20 18:49:48 +03:00
json Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors IMarket suggestions 2024-08-20 18:49:48 +03:00
mapObjects added CMarketWindow::getMarketTitle() 2024-08-24 13:52:54 +03:00
mapping IMarket suggestions 2024-08-20 18:49:48 +03:00
minizip
modding Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks IMarket now able to store artifacts 2024-08-20 18:49:47 +03:00
pathfinder NKAI: whirlpool 2024-07-21 17:20:54 +03:00
registerTypes Loading market modes from json 2024-08-24 11:51:57 +03:00
rewardable support 0 spellpower and knowledge 2024-08-06 01:26:39 +08:00
rmg IMarket now able to store artifacts 2024-08-20 18:49:47 +03:00
serializer Greatly simplify town buildings logic 2024-08-19 11:47:13 +00:00
spells allow lowercase 'X' in spellRangeInHexes 2024-08-18 18:46:54 +02:00
texts Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp
ArtifactUtils.h
BasicTypes.cpp not use separate function 2024-08-10 21:48:16 +08:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
CArtHandler.h Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h
CCreatureHandler.cpp Merge pull request #4402 from Laserlicht/8th_creature 2024-08-14 17:04:32 +03:00
CCreatureHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CCreatureSet.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CCreatureSet.h
CGameInfoCallback.cpp market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
CGameInfoCallback.h market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
CGameInterface.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CGameInterface.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CHeroHandler.cpp Merge pull request #4415 from godric3/map-editor-validate-spells 2024-08-12 17:20:01 +03:00
CHeroHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CMakeLists.txt Merge pull request #4318 from IvanSavenko/upscaled_render 2024-08-20 14:23:30 +03:00
Color.h
ConstTransitivePtr.h
CPlayerState.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CPlayerState.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSkillHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSoundBase.h
CStack.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStack.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp use primary skill array 2024-08-08 22:03:54 +08:00
GameSettings.h use primary skill array 2024-08-08 22:03:54 +08:00
IBonusTypeHandler.h
IGameCallback.cpp market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
IGameCallback.h
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
LogicalExpression.h
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp code review 2024-07-29 22:54:42 +02:00
StartInfo.h fix uninitialized var 2024-07-29 23:05:55 +02:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
VCMI_Lib.h Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
VCMIDirs.cpp
VCMIDirs.h