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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
FeniksFire 43d324b561 Fix handling damage when stack wait in moat.
Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
..
battle Fix handling damage when stack wait in moat. 2017-07-09 15:07:20 +02:00
filesystem Fixed random map format test crash 2017-06-14 12:40:46 +03:00
logging Android support (#299) 2017-05-25 20:57:20 +03:00
mapObjects Squashed commit of PR #314: 2017-06-30 23:51:43 +03:00
mapping Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
minizip Change minizip library output path to match vcmi 2017-07-07 13:08:53 +03:00
registerTypes Queries refactoring 2017-07-03 21:43:04 +03:00
rmg Sanity check for Coverity #1366290. 2017-05-27 21:37:05 +02:00
serializer Remove code related to duel mode (#312) 2017-07-01 16:30:13 +03:00
spells Merge pull request #313 from vcmi/spellCastQuery 2017-07-04 02:43:22 +03:00
AI_Base.h
CAndroidVMHelper.cpp CMake: update all CMakeLists to include actual sources and headers 2017-06-29 02:03:37 +03:00
CAndroidVMHelper.h CMake: update all CMakeLists to include actual sources and headers 2017-06-29 02:03:37 +03:00
CArtHandler.cpp Fix old savegame corruption in PR 301 2017-06-14 01:43:26 +03:00
CArtHandler.h Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
CBonusTypeHandler.cpp Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
CBonusTypeHandler.h Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
CCreatureHandler.h Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
CCreatureSet.cpp * WIP on event condition format 2017-05-27 00:23:19 +03:00
CCreatureSet.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
CGameInfoCallback.cpp Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
CGameInfoCallback.h Refactoring. 2017-06-24 15:51:07 +02:00
CGameInterface.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
CGameInterface.h Queries refactoring 2017-07-03 21:43:04 +03:00
CGameState.cpp Queries refactoring 2017-07-03 21:43:04 +03:00
CGameState.h Remove code related to duel mode (#312) 2017-07-01 16:30:13 +03:00
CGameStateFwd.h Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
CGeneralTextHandler.cpp Commander skill description support (#266) 2017-05-26 22:58:33 +03:00
CGeneralTextHandler.h Commander skill description support (#266) 2017-05-26 22:58:33 +03:00
CHeroHandler.cpp Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
CHeroHandler.h cleanup 2016-10-16 02:47:03 +03:00
CMakeLists.txt Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
CModHandler.cpp * WIP on event condition format 2017-05-27 00:23:19 +03:00
CModHandler.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
CondSh.h Fixed CID 1197516 2016-11-27 19:13:40 +03:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CPathfinder.cpp Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
CPathfinder.h Fix NodeComparer::operator() to follow strict weak ordering rules 2017-07-02 22:59:41 +03:00
CPlayerState.h Fixed #1713 2016-12-12 21:38:12 +01:00
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CStack.cpp CStack refactoring 2017-07-01 19:17:08 +03:00
CStack.h CStack refactoring 2017-07-01 19:17:08 +03:00
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp Fixed CID 1288858 2016-11-25 16:17:38 +03:00
CThreadHelper.h cleanup 2016-10-16 02:47:03 +03:00
CTownHandler.cpp Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
CTownHandler.h Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Client: implement spectator mode via command-line options 2017-06-06 07:30:16 +03:00
GameConstants.h Client: implement spectator mode via command-line options 2017-06-06 07:30:16 +03:00
HeroBonus.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
HeroBonus.h Implement ranged counterattack 2017-02-04 10:33:45 +01:00
IBonusTypeHandler.h Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
IGameCallback.cpp Rebase of codebase changes for refactored serializer 2016-10-27 18:12:20 +03:00
IGameCallback.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
IGameEventsReceiver.h CStack refactoring 2017-07-01 19:17:08 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
JsonDetail.cpp * WIP on event condition format 2017-05-27 00:23:19 +03:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp * WIP on event condition format 2017-05-27 00:23:19 +03:00
JsonNode.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Extract PossibilityVisitor 2016-09-12 22:28:11 +02:00
NetPacks.h Queries refactoring 2017-07-03 21:43:04 +03:00
NetPacksBase.h Queries refactoring 2017-07-03 21:43:04 +03:00
NetPacksLib.cpp CStack refactoring 2017-07-01 19:17:08 +03:00
ResourceSet.cpp * WIP on event condition format 2017-05-27 00:23:19 +03:00
ResourceSet.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h Remove code related to duel mode (#312) 2017-07-01 16:30:13 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h * WIP on event condition format 2017-05-27 00:23:19 +03:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp Fix more includes and move SideInBattle / SiegeInfo into battle 2017-06-29 02:02:05 +03:00
VCMI_Lib.cpp Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
VCMI_Lib.h Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
VCMI_lib.vcxproj Fix more includes and move SideInBattle / SiegeInfo into battle 2017-06-29 02:02:05 +03:00
VCMI_lib.vcxproj.filters improve VS build filters file 2017-07-01 19:29:27 +02:00
VCMIDirs.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
VCMIDirs.h Android support (#299) 2017-05-25 20:57:20 +03:00