.. |
vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.cpp
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Stupid AI is capable of winning / losing battle.
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2011-01-08 18:33:40 +00:00 |
BattleAction.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
BattleState.cpp
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* more or less fixed spells
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2011-01-20 19:57:12 +00:00 |
BattleState.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CArtHandler.cpp
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
CArtHandler.h
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
CBuildingHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CBuildingHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCampaignHandler.cpp
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A few fixes for artifacts.
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2011-01-18 18:56:14 +00:00 |
CCampaignHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCreatureHandler.cpp
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Backup of last modifications in stack experience.
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2011-02-09 14:58:15 +00:00 |
CCreatureHandler.h
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Backup of last modifications in stack experience.
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2011-02-09 14:58:15 +00:00 |
CCreatureSet.cpp
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Backup of last modifications in stack experience.
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2011-02-09 14:58:15 +00:00 |
CCreatureSet.h
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Merged Warmonger's changes from trunk
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2011-02-06 08:32:05 +00:00 |
CDefObjInfoHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CDefObjInfoHandler.h
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* a voodoo fix of a mysterious bug
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2010-12-27 10:48:28 +00:00 |
CGameState.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CGameState.h
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
CGeneralTextHandler.cpp
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More parsing for CREXPBON.
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2011-02-08 11:34:34 +00:00 |
CGeneralTextHandler.h
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Threat level texts are now stored in separate config file.
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2011-02-07 14:39:17 +00:00 |
CHeroHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CHeroHandler.h
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* splitted CGameState into general game state and battle game state
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2010-12-25 19:23:30 +00:00 |
CLodHandler.cpp
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* improved speed of CLodHandler::entries
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2011-01-14 16:52:37 +00:00 |
CLodHandler.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CMapInfo.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMapInfo.h
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A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
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2010-10-30 21:53:41 +00:00 |
CObjectHandler.cpp
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Threat level texts are now stored in separate config file.
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2011-02-07 14:39:17 +00:00 |
CObjectHandler.h
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
CondSh.h
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* version set 0.73b
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2009-08-03 23:53:18 +00:00 |
Connection.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
Connection.h
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
ConstTransitivePtr.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CSpellHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CTownHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CTownHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
HeroBonus.cpp
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
HeroBonus.h
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Backup of last modifications in stack experience.
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2011-02-09 14:58:15 +00:00 |
IGameCallback.cpp
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* a bit better stack reversing
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2011-01-20 17:25:15 +00:00 |
IGameCallback.h
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* a bit better stack reversing
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2011-01-20 17:25:15 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
Makefile.am
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
Makefile.in
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
map.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
map.h
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Practically finished combined artifacts changes, many other fixes.
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2011-01-28 02:11:58 +00:00 |
NetPacks.h
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
NetPacksLib.cpp
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
RegisterTypes.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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Little more work on artifacts.
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2010-12-29 21:04:22 +00:00 |
VCMI_Lib.h
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Some work towards useful AI:
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2010-11-28 16:39:13 +00:00 |
VCMI_lib.vcproj
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New files / project files for VC9.
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2010-04-02 02:23:22 +00:00 |
VCMIDirs.h
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Fixed #110.
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2009-11-13 16:02:25 +00:00 |