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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes:
* 0 is not convertible to std::function, nullptr should be used
* std::ref(rand) is not convertible to function<int()>, used lambdas (why we dont just pass "rand" ? )
* CFunctionList needs to be constructible from nullptr
* move constructor for CMapInfo (Visual cannot generate them :( )
* #ifdefed some stuff that is not needed anymore since cmath is updated with C99 stuff
* using std::make_unique instead of our vstd implementation

CSelector: 
* introduced a class in place of typedef
* Having an overloaded && || operators over sth that is convertible to bool… Wasn't a good idea after all. Purged the operators, replaced  with And/Or methods (chaining-style).
* constructor that is present only when constructing from class or function (SFINAE). std::function has an implicit converting constructor from T causing ambiguities (even if the overload would cause compile error in the body)
2013-07-02 12:08:30 +00:00
AI Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
client Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
cmake_modules patches from forum: 2013-01-30 20:46:09 +00:00
config Addec quick combat to system options window. 2013-06-23 07:54:33 +00:00
debian (linux) version set to 0.93 2013-05-31 23:11:50 +00:00
editor - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
lib Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
Mods - fixed some bugs with artifacts icons 2013-05-31 11:46:19 +00:00
osx Update sparkle appcast for 0.93 2013-06-08 14:39:23 +00:00
scripting/erm second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
server Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
test - Implemented updating additional terrain types fully(including 2 special cases) 2013-05-03 10:15:59 +00:00
AUTHORS - linux version update 2012-10-01 07:05:12 +00:00
CCallback.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCallback.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
ChangeLog Changelog. 2013-06-01 14:11:28 +00:00
CMakeLists.txt second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
COPYING Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
Global.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
README.linux - updated link to repo in readme 2013-06-09 10:09:28 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global.props Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Some very early work towards autofight feature. 2013-06-22 14:47:20 +00:00
vcmi.workspace compile fix 2013-01-21 18:27:00 +00:00
vcmibuilder - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
vcmimanual.tex A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 2013-06-02 19:53:13 +00:00

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