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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/lib/mapObjects
2024-10-07 12:55:23 +02:00
..
CArmedInstance.cpp
CArmedInstance.h
CBank.cpp Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
CBank.h
CGCreature.cpp Merge pull request #4710 from kdmcser/display_attack_type 2024-10-06 16:04:39 +03:00
CGCreature.h display attack type(melee/ranged) in popup window 2024-10-02 19:08:40 +08:00
CGDwelling.cpp Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
CGDwelling.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CGHeroInstance.cpp CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
CGHeroInstance.h CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
CGMarket.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGMarket.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
CGObjectInstance.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
CGObjectInstance.h Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
CGPandoraBox.cpp Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
CGPandoraBox.h
CGTownInstance.cpp code review 2024-10-01 16:32:28 +02:00
CGTownInstance.h code review 2024-10-01 16:32:28 +02:00
CObjectHandler.cpp
CObjectHandler.h
CompoundMapObjectID.h Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
CQuest.cpp CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
CQuest.h
CRewardableObject.cpp Fixes randomization of Witch Hut preconfigured in map editor 2024-10-03 12:35:15 +00:00
CRewardableObject.h Unify rewardable map object and town building code 2024-09-27 15:41:24 +00:00
IMarket.cpp Remove marketModes as member 2024-08-27 14:07:00 +00:00
IMarket.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
IObjectInterface.cpp
IObjectInterface.h Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
IOwnableObject.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
MapObjects.h Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
MiscObjects.cpp CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
MiscObjects.h Implement IOwnableObject interface for shipyard 2024-09-04 19:46:36 +00:00
ObjectTemplate.cpp Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
ObjectTemplate.h Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
ObstacleSetHandler.cpp
ObstacleSetHandler.h
TownBuildingInstance.cpp Unify rewardable map object and town building code 2024-09-27 15:41:24 +00:00
TownBuildingInstance.h Unify rewardable map object and town building code 2024-09-27 15:41:24 +00:00