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CArmedInstance.cpp
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CArmedInstance.h
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CBank.cpp
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
CBank.h
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CGCreature.cpp
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Merge pull request #4710 from kdmcser/display_attack_type
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2024-10-06 16:04:39 +03:00 |
CGCreature.h
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display attack type(melee/ranged) in popup window
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2024-10-02 19:08:40 +08:00 |
CGDwelling.cpp
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
CGDwelling.h
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
CGHeroInstance.cpp
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
CGHeroInstance.h
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
CGMarket.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CGMarket.h
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
CGObjectInstance.cpp
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
CGObjectInstance.h
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
CGPandoraBox.cpp
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
CGPandoraBox.h
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CGTownInstance.cpp
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code review
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2024-10-01 16:32:28 +02:00 |
CGTownInstance.h
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code review
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2024-10-01 16:32:28 +02:00 |
CObjectHandler.cpp
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CObjectHandler.h
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CompoundMapObjectID.h
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Move CompoundMapObjectID to separate file
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2024-09-14 08:55:28 +02:00 |
CQuest.cpp
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CArtifactSet cleanup
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2024-09-23 23:39:19 +03:00 |
CQuest.h
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CRewardableObject.cpp
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Fixes randomization of Witch Hut preconfigured in map editor
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2024-10-03 12:35:15 +00:00 |
CRewardableObject.h
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Unify rewardable map object and town building code
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2024-09-27 15:41:24 +00:00 |
IMarket.cpp
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Remove marketModes as member
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2024-08-27 14:07:00 +00:00 |
IMarket.h
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
IObjectInterface.cpp
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IObjectInterface.h
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
IOwnableObject.h
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
MapObjects.h
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Converted all h3 banks to rewardable, remove most of hardcoded checks
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2024-09-12 12:11:18 +00:00 |
MiscObjects.cpp
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CMap put move and remove artifact method
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2024-09-23 23:30:38 +03:00 |
MiscObjects.h
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Implement IOwnableObject interface for shipyard
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2024-09-04 19:46:36 +00:00 |
ObjectTemplate.cpp
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Move CompoundMapObjectID to separate file
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2024-09-14 08:55:28 +02:00 |
ObjectTemplate.h
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Move CompoundMapObjectID to separate file
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2024-09-14 08:55:28 +02:00 |
ObstacleSetHandler.cpp
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ObstacleSetHandler.h
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TownBuildingInstance.cpp
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Unify rewardable map object and town building code
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2024-09-27 15:41:24 +00:00 |
TownBuildingInstance.h
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Unify rewardable map object and town building code
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2024-09-27 15:41:24 +00:00 |