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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
Commit Graph

1304 Commits

Author SHA1 Message Date
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
Ivan Savenko
cd52625657
Merge pull request #4710 from kdmcser/display_attack_type
display attack type(melee/ranged) in popup window
2024-10-06 16:04:39 +03:00
Ivan Savenko
5d64da9b6c Fixes randomization of Witch Hut preconfigured in map editor 2024-10-03 12:35:15 +00:00
Ivan Savenko
f5c2772f8d Fix potential int32_t overflow when computing total army value 2024-10-02 19:48:08 +00:00
kdmcser
60177bffab
remove bracket 2024-10-02 19:57:26 +08:00
kdmcser
4896b51a5d display attack type(melee/ranged) in popup window 2024-10-02 19:08:40 +08:00
Laserlicht
9c6bd20159 code review 2024-10-01 16:32:28 +02:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
CArtifactSet  tidy up
2024-10-01 16:26:32 +03:00
DjWarmonger
ffed9480e0
Merge pull request #4483 from vcmi/custom_objects_per_zone
Customizable objects in RMG zones
2024-10-01 14:58:35 +02:00
Laserlicht
713fcd6543 research per day & seperate config 2024-09-30 02:40:28 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031 code review 2024-09-28 14:25:11 +02:00
Laserlicht
7707adc44f checks on server 2024-09-28 01:18:10 +02:00
Ivan Savenko
f2c20b54d0 Unify rewardable map object and town building code 2024-09-27 15:41:24 +00:00
Ivan Savenko
072aa8aadd Remove unused method 2024-09-27 15:41:24 +00:00
SoundSSGood
586a32a616 CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Ivan Savenko
e93a060500 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-09-23 14:25:53 +00:00
Tomasz Zieliński
79c4d7d51f Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 2024-09-21 14:20:56 +02:00
Laserlicht
081ba4839c added town info 2024-09-18 22:39:53 +02:00
Laserlicht
6aa29ac8ee show creature level 2024-09-17 22:34:09 +02:00
Dydzio
7979f62f82 Add status bar movement points info for own hero on adventure map or hero list 2024-09-17 21:38:28 +02:00
Ivan Savenko
8b2821456a Show generic dialog if building was already visited 2024-09-16 19:51:10 +00:00
Ivan Savenko
c2dc88bf06 Fix refusing a reward, for example from Tree of Knowledge 2024-09-15 10:32:29 +00:00
Ivan Savenko
95df330843 Remove unused files 2024-09-14 10:47:43 +00:00
Tomasz Zieliński
2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
# Conflicts:
#	lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Tomasz Zieliński
9591ce1ab4 Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
Tomasz Zieliński
4b263b6d41 Add specific objects and configure their frequency / value 2024-09-12 21:04:27 +02:00
Ivan Savenko
2ee4e42348 Implement placeholders for creature banks messages 2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Ivan Savenko
cb5df096c1 Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c Rewardable objects may now define guards. Converted Crypt to rewardable. 2024-09-12 12:10:40 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
a72715ad31
Merge pull request #4563 from SoundSSGood/vcmiScrolls
Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
44fdb71933 Machine Factory and Refugee Camp can't be owned 2024-09-04 19:46:58 +00:00
Ivan Savenko
dae9e1e316 Implement IOwnableObject interface for shipyard 2024-09-04 19:46:36 +00:00
SoundSSGood
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
Ivan Savenko
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
SoundSSGood
b06426ac43 CMap removed from CArtifactSet level 2024-09-04 15:12:40 +03:00
Laserlicht
ff65a33d44
fixes bug for 8th creature 2024-09-03 11:03:37 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
Ivan Savenko
73459876bf Initial garrison of a town should now match H3 logic 2024-08-29 15:46:22 +00:00
Ivan Savenko
b436290d16 Fix crash on right-clicking a neutral town 2024-08-29 15:45:46 +00:00
Ivan Savenko
21fc80a315 Growth of town garrison in neutral towns now uses H3 logic 2024-08-29 15:22:31 +00:00