Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
d49a61645c
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762
Moved most of daily income handling to a separate method
2024-08-28 12:40:44 +00:00
Ivan Savenko
20d5b33ea6
Remove marketModes as member
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marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)
Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
2024-08-27 14:07:00 +00:00
Ivan Savenko
f765f212bb
Restore save compatibility
2024-08-26 20:52:37 +00:00
Ivan Savenko
ac271c09b9
Add mechanism to provide save compatibility if class is removed or
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addded
2024-08-26 20:06:36 +00:00
SoundSSGood
4035ab1550
added CMarketWindow::getMarketTitle()
2024-08-24 13:52:54 +03:00
SoundSSGood
0c5022cae8
Loading market modes from json
2024-08-24 11:51:57 +03:00
SoundSSGood
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3
cleanup unused code
2024-08-20 18:49:47 +03:00
SoundSSGood
39bb6d5f39
IMarket now able to store artifacts
2024-08-20 18:49:47 +03:00
SoundSSGood
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
Ivan Savenko
22a126cf2d
Restored replacement of town building bonuses via building upgrade
2024-08-19 11:47:13 +00:00
Ivan Savenko
2f3f3c21df
Rename town building types to more clear names
2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb
Remove unused code, reduce includes
2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Warzyw647
0f7c9e7657
Fix config setting blackMarketRestockPeriod.
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When set to x it was restocking on all days except every x days.
2024-08-17 11:59:15 +02:00
Ivan Savenko
19838e2654
Fix auto-visit of configurable objects on new day
2024-08-14 17:04:42 +00:00
Ivan Savenko
67132b3e7f
Fixed visitation of configurable town buildings by newly recruited heroes
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and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
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support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
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- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Laserlicht
170f375179
code review
2024-08-10 00:29:30 +02:00
Laserlicht
b4c25a148a
Merge branch 'develop' into bank_support
2024-08-09 23:36:59 +02:00
Ivan Savenko
85cf33e5a8
Merge pull request #4422 from MichalZr6/fix_unsigned_to_signed
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blockingDialog functions: the `answer` parameter can be negative
2024-08-09 15:31:45 +03:00
Ivan Savenko
ffb8efc415
Merge pull request #4225 from godric3/map-editor-town-configuration-improvements
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Map editor town configuration improvements (buildings, spells, events)
2024-08-09 15:26:33 +03:00
MichalZr6
ffaaa7da15
blockingDialog functions: the answer
parameter can be negative
2024-08-09 00:28:28 +02:00
Laserlicht
14bcfad7b0
fix upgrade
2024-08-06 23:28:45 +02:00
Ivan Savenko
a4dd510735
Merge pull request #4358 from IvanSavenko/integer_divide
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Add helper functions for integer division rounding
2024-08-06 18:10:03 +03:00
Laserlicht
ebeeff5aa3
abstraction layer
2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29
replaced constant
2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Laserlicht
47327e1642
backend
2024-08-04 17:52:40 +02:00
Ivan Savenko
81e6207df0
Add helper functions for integer division rounding
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Added set of functions that perform integer division with different
rounding modes:
- divideAndCeil - rounds up to next integer
- divideAndRound - rounds to nearest integer
- divideAndFloor - rounds to previous integer (equivalent to default
division)
Intended for use in library, where usage of floating point might lead to
desync in multiplayer games.
Replaced some cases that I knew of, including recent handicap PR
2024-08-03 13:52:14 +00:00
Ivan Savenko
5023e08ae8
Fix crash on testing for hero faction before deserializing hero type
2024-08-02 16:00:17 +00:00
Ivan Savenko
0ac1ef077d
Workaround for hota witch hut preview
2024-08-02 16:00:07 +00:00
Ivan Savenko
8ce6bcdf3b
Right-clicking dwellings will now show recruitable creatures (but not
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their number) for all players
2024-08-02 15:03:25 +00:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Ivan Savenko
b6c22b2053
Fix typo
2024-07-29 17:13:31 +00:00
godric3
fa3fef8a0f
change town events to vector + use getDefaultAllowed for spells
2024-07-28 16:28:21 +02:00
godric3
5578346dac
map editor: Allow to customize town events
2024-07-28 16:28:21 +02:00
Laserlicht
2e2d8f8833
fix
2024-07-26 02:24:53 +02:00
Laserlicht
977d8e041a
generate at least one resource / creature
2024-07-26 00:55:47 +02:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
388d65d6b2
Fix merge
2024-07-16 13:13:39 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Ivan Savenko
dbc227da04
Fix incorrect tooltip when right-clicking Witch Hut if selected hero
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already has this skill
2024-07-10 14:36:24 +00:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
Ivan Savenko
38bee87cf4
Do not activate mana vortex if hero already has double mana
2024-06-17 20:22:36 +00:00
Ivan Savenko
4e7809d934
Take resources on quest completion instead of giving them
2024-06-17 20:18:34 +00:00
Ivan Savenko
c68f2da977
Fix initialization of gold pile from random resource with fixed amount
2024-06-17 20:08:07 +00:00
Ivan Savenko
b4c6906471
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-11 19:22:23 +00:00
Ivan Savenko
9c05e80315
Fix Admiral's Hat whirlpool immunity. Reduce usage of
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convertFromVisitablePos
2024-06-11 14:31:11 +00:00
Ivan Savenko
a8dcbd8ff9
Merge pull request #4061 from Laserlicht/hota_buildings
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Support HotA thives guild
2024-06-05 12:41:35 +03:00
Ivan Savenko
b638b0b679
Fixed possible crash if hero class has no valid commander ID
2024-06-01 07:40:48 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Laserlicht
3f9e53acc8
fix typo
2024-05-30 21:57:58 +02:00
Ivan Savenko
5d6470e527
Merge pull request #4025 from IvanSavenko/shared_ptr_lib
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[1.6] Use shared_ptr for library entities
2024-05-30 19:14:06 +03:00
Ivan Savenko
5ecb527252
Merge pull request #3997 from IvanSavenko/serialization_refactor
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[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
Ivan Savenko
888149c6f6
Implemented simple versioning system for multiplayer
2024-05-29 20:08:32 +00:00
Tomasz Zieliński
098c88eff4
Update serialization version
2024-05-29 20:52:59 +02:00
Tomasz Zieliński
3ac603767d
Basic config for regular unit placement in Black Tower
2024-05-29 20:20:33 +02:00
Ivan Savenko
8754e0ebb3
Code formatting and cleanup
2024-05-17 17:10:29 +00:00
Ivan Savenko
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
Ivan Savenko
721b15d9de
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-17 08:26:37 +00:00
Ivan Savenko
42f7a48fa4
Simplified integer serialization code
2024-05-16 18:53:49 +00:00
Ivan Savenko
84bc6c42db
Added 'Serializeable' base class for classes serializeable by pointer
2024-05-16 18:40:59 +00:00
Dydzio
f20ef4f1b3
Fix hero order for giving bonuses in town to match H3.
2024-05-11 20:21:02 +02:00
Ivan Savenko
2521557f68
Fixed some newly reported issues from SonarCloud
2024-05-10 13:40:24 +00:00
Ivan Savenko
2ddb41e654
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-10 08:09:51 +00:00
Ivan Savenko
8b861fc58f
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
Tomasz Zieliński
9763ea2ecb
Style
2024-05-07 09:14:16 +02:00
Tomasz Zieliński
dd55188b77
Option to define surface or underground level for obstacle set
2024-05-07 07:15:00 +02:00
Ivan Savenko
30e0a16ee9
Fix some 'new' issues reported by Sonar Cloud
2024-05-06 15:33:30 +00:00
Ivan Savenko
47c3e6f4b6
Simplified code
2024-05-02 17:53:36 +03:00
Ivan Savenko
08ce3a8338
Clarified code
2024-05-02 17:32:38 +03:00
Ivan Savenko
f6e5f09d50
Fix possible uninitialized variables
2024-05-02 17:32:27 +03:00
Ivan Savenko
b0effdbbf4
Merge pull request #3836 from vcmi/unpropagate_bonus
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Fixes issue of bonuses not correctly removed
2024-04-28 13:10:23 +03:00
Tomasz Zieliński
04691c851f
Fixes issue of bonuses not correctly removed
2024-04-26 19:22:20 +02:00
Ivan Savenko
7f732b6d0a
Fix thrown exception on random monster initialization
2024-04-24 22:57:13 +03:00
Ivan Savenko
5454d01316
Provide more information in thrown exceptions for unfixed crashes
2024-04-22 16:40:43 +03:00
Ivan Savenko
a6dead7725
Fixed loading of text strings for hota quests
2024-04-22 13:49:17 +03:00
Ivan Savenko
ffec4b9154
Explicitly ban 'large' dwellings from random selection
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Old code was relying on specific sorting order leading to easy to break
logic
2024-04-22 12:35:55 +03:00
Ivan Savenko
55756dbc43
Merge pull request #3785 from dydzio0614/bank-revisit-fix
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Empty treasure bank does not ask for enter anymore
2024-04-22 11:06:58 +03:00
Ivan Savenko
1b469036a3
Merge pull request #3784 from dydzio0614/quick-dwellings-visit
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Add handling for yes/no dialogs that can be safely skipped by player
2024-04-22 11:06:40 +03:00
Andrii Danylchenko
ae69311023
#3788 - fix passing wirlpool with only commander alive
2024-04-20 15:28:57 +03:00