.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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2011-04-30 19:52:35 +00:00 |
AdventureMapButton.h
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* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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2011-04-30 19:52:35 +00:00 |
CAdvmapInterface.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CAdvmapInterface.h
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CAnimation.cpp
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CAnimation.h
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* basic structure of ERM interpreter
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2011-04-06 20:30:59 +00:00 |
CBattleInterface.cpp
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Some compile fixes.
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2011-05-27 13:49:18 +00:00 |
CBattleInterface.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CBitmapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CBitmapHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCastleInterface.cpp
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
CCastleInterface.h
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CConfigHandler.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CConfigHandler.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CCreatureAnimation.cpp
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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Compile and warning fixes.
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2011-05-27 22:34:58 +00:00 |
CCreatureWindow.h
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Compile and warning fixes.
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2011-05-27 22:34:58 +00:00 |
CCursorHandler.cpp
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CHeroWindow.cpp
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Fixed #634 and #703.
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2011-03-12 22:29:19 +00:00 |
CHeroWindow.h
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(linux) added new files into the makefiles and compile fixes.
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2011-05-10 01:15:10 +00:00 |
CKingdomInterface.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CKingdomInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Client.cpp
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For 0.84b dev build.
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2011-05-25 23:52:27 +00:00 |
Client.h
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* some changes
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2011-05-22 18:46:52 +00:00 |
CMessage.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CPlayerInterface.cpp
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Fixed #658 and #699.
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2011-05-25 14:48:49 +00:00 |
CPlayerInterface.h
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
CPreGame.cpp
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Several minor cleanups.
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2011-05-04 02:38:58 +00:00 |
CPreGame.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CSndHandler.cpp
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Final changes for 0.84b:
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2011-05-26 01:03:35 +00:00 |
CSndHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Callback jugglery, part 1.
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2011-05-03 03:14:18 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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av_free_packet is a library call. Don't reproduce its code here.
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2011-05-04 03:42:09 +00:00 |
CVideoHandler.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
Graphics.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
GUIBase.cpp
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* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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2011-04-30 19:52:35 +00:00 |
GUIBase.h
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* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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2011-04-30 19:52:35 +00:00 |
GUIClasses.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
GUIClasses.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
Makefile.am
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Makefiles update - new files
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2011-03-04 17:18:45 +00:00 |
Makefile.in
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(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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2011-04-09 17:28:51 +00:00 |
mapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |