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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2010-07-16 15:52:21 +00:00
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vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
AdventureMapButton.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CAdvmapInterface.cpp * fixed #438 and crash on ZMM170S.DEF 2010-07-15 16:21:53 +00:00
CAdvmapInterface.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CBattleInterface.cpp * fixed #519 2010-07-15 17:13:17 +00:00
CBattleInterface.h * fixed #519 2010-07-15 17:13:17 +00:00
CBitmapHandler.cpp * reading of .h3c headers 2010-02-09 13:48:14 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
CCastleInterface.h - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
CConfigHandler.cpp * Compilation fix (missing includes, do not remove) 2010-02-01 17:07:46 +00:00
CConfigHandler.h * first part of Thieves' Guild window 2010-01-31 18:41:22 +00:00
CCreatureAnimation.cpp * minor speedups 2010-04-04 08:47:00 +00:00
CCreatureAnimation.h * (hopefully) full reading of h3c 2010-02-12 15:04:01 +00:00
CCursorHandler.cpp Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h * minor cleanups 2010-07-16 14:22:18 +00:00
CHeroWindow.cpp Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CHeroWindow.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CKingdomInterface.cpp Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CKingdomInterface.h - Full support for scholar skill 2010-02-28 10:01:36 +00:00
Client.cpp Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector. 2010-06-26 16:02:10 +00:00
Client.h Implemented Summon Boat spell. 2010-03-10 23:16:30 +00:00
CMessage.cpp Minor fixes. 2010-07-06 02:40:42 +00:00
CMessage.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CMT.cpp Fixed #504. More logging for #419. 2010-07-14 01:08:27 +00:00
CPlayerInterface.cpp Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CPlayerInterface.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CPreGame.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CPreGame.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CSpellWindow.cpp Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CSpellWindow.h * (hopefully) fixed battle interface in hotseat mode 2010-02-19 16:02:34 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * minor cleanups 2010-07-16 14:22:18 +00:00
Graphics.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIBase.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIClasses.cpp Compilation fix. Creature damage will now be displayed correctly. 2010-07-16 15:52:21 +00:00
GUIClasses.h Changes towards Hill fort support. 2010-07-15 03:04:57 +00:00
Makefile.am Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Makefile.in Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
mapHandler.cpp Support for Favourable Winds. 2010-07-09 04:29:11 +00:00
mapHandler.h * moved mapHandler to client folder 2010-04-06 08:59:24 +00:00
NetPacksClient.cpp Support for Tavern on adv map. 2010-07-08 23:03:27 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp * fixed #519 2010-07-15 17:13:17 +00:00
SDL_Extensions.h * minor cleanups 2010-07-16 14:22:18 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Solution file for VC9. Minor. 2010-03-27 22:00:55 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00