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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
Ivan Savenko 5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
..
filesystem - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 2013-08-19 11:50:53 +00:00
logging - more filesystem logging and possible fix for Win 2013-07-29 10:08:02 +00:00
mapping - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
minizip Added missing property sheets to RD|Win32 configuration. 2013-08-18 11:44:14 +00:00
rmg - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
BattleState.h - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
CArtHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CArtHandler.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
CBattleCallback.cpp - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 2013-08-19 11:50:53 +00:00
CBattleCallback.h - corrected "isToReverse" check, partially fixes 1397 2013-08-06 15:25:51 +00:00
CBonusTypeHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CCreatureHandler.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
CCreatureSet.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
CCreatureSet.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CDefObjInfoHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefObjInfoHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameState.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CGameState.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGeneralTextHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CGeneralTextHandler.h bugfixing: 2013-06-23 19:35:54 +00:00
CHeroHandler.cpp - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 2013-08-19 11:50:53 +00:00
CHeroHandler.h More missing serialization items. 2013-05-20 17:25:19 +00:00
CMakeLists.txt - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CModHandler.cpp - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 2013-08-19 11:50:53 +00:00
CModHandler.h Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CObjectHandler.cpp - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
CObjectHandler.h minor fixes: 2013-07-31 11:36:42 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 2013-07-02 16:48:01 +00:00
Connection.h Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 2013-07-02 16:48:01 +00:00
ConstTransitivePtr.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CRandomGenerator.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CSpellHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp - fixed several bugs with siege graphics, including #1389 2013-07-31 22:24:44 +00:00
CTownHandler.h - fixed several bugs with siege graphics, including #1389 2013-07-31 22:24:44 +00:00
GameConstants.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
GameConstants.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
HeroBonus.cpp Fixed #1367. Removed confusing code for speed calculation. 2013-07-22 17:06:32 +00:00
HeroBonus.h Fixed #1367. Removed confusing code for speed calculation. 2013-07-22 17:06:32 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IGameCallback.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IGameEventsReceiver.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IHandlerBase.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
int3.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 2013-08-19 11:50:53 +00:00
JsonNode.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
NetPacks.h hopefully fixes #1397. Still too much magic in this code :( 2013-08-09 17:37:41 +00:00
NetPacksLib.cpp - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 2013-08-19 11:50:53 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_Lib.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj.filters - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMIDirs.cpp minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
VCMIDirs.h minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00