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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/client
2011-02-23 18:21:51 +00:00
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vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
AdventureMapButton.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CAdvmapInterface.cpp * bug 392 fixed 2011-02-23 18:21:51 +00:00
CAdvmapInterface.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
CAnimation.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CAnimation.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CBattleInterface.cpp * fixed crash on after attack spell casting 2011-02-23 17:10:35 +00:00
CBattleInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CBitmapHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CBitmapHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCastleInterface.cpp * fixed bugs 470 and 523 2011-02-20 18:32:39 +00:00
CCastleInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CConfigHandler.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CConfigHandler.h AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CCreatureAnimation.cpp * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
CCreatureAnimation.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCursorHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCursorHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp * fix for bug 672 2011-02-23 15:51:33 +00:00
CHeroWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CKingdomInterface.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CKingdomInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Client.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
Client.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMessage.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp Fixes for Altar of Sacrifice (got broken after artifact rewrite) 2011-02-14 10:38:33 +00:00
CPlayerInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CPreGame.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CPreGame.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CSndHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp * bug 392 fixed 2011-02-23 18:21:51 +00:00
Graphics.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIBase.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIBase.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
GUIClasses.cpp * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIClasses.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
mapHandler.cpp * bug 392 fixed 2011-02-23 18:21:51 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Compile fix + minor changes. 2010-08-17 15:16:08 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00