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Open-source engine for Heroes of Might and Magic III
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2009-10-06 06:15:56 +00:00
aclocal/m4 Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
AI Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
client Fixed #74, #83, #84 2009-10-06 01:14:00 +00:00
config * added missing puzzleSepia=1 to settings.txt 2009-09-30 14:42:50 +00:00
debian First pass at creating a Debian/Ubuntu package for VCMI's binaries. 2009-10-04 02:07:09 +00:00
hch Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 2009-10-06 06:15:56 +00:00
lib Smart map object serialization over net. 2009-10-06 00:32:33 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 2009-10-06 06:15:56 +00:00
aclocal.m4 Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
AI_Base.h * next ubuntux's patch 2009-04-16 11:14:13 +00:00
AUTHORS * Fixed bug #72 2009-08-21 19:31:41 +00:00
build_data.sh New script to create a game data package, for linux. 2009-10-05 02:00:45 +00:00
CCallback.cpp Smart map object serialization over net. 2009-10-06 00:32:33 +00:00
CCallback.h * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
CConsoleHandler.cpp Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
CConsoleHandler.h Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00
CGameInterface.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CGameInterface.h * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
ChangeLog Changelog update, minor fix. 2009-10-01 22:12:30 +00:00
config.guess Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
config.sub Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
configure Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
configure.ac Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
COPYING Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
CThreadHelper.cpp * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
CThreadHelper.h * Removed trailing newline from settings.txt (caused warning) 2009-05-09 16:18:27 +00:00
depcomp Missing build file. 2009-05-17 15:42:47 +00:00
global.h Smart map object serialization over net. 2009-10-06 00:32:33 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
INSTALL Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
install-sh Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
int3.h Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use. 2009-10-03 19:31:50 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
ltmain.sh Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.amiga Renamed amiga Makefile so it won't be overwriten. 2009-05-07 04:54:41 +00:00
Makefile.in Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.x Patch from keen: compatibility fixes for Mac OS X 2009-03-24 21:28:17 +00:00
mapHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
mapHandler.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
missing Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h Removed a few extra semicolons. 2009-10-04 01:31:14 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
README.linux Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
StartInfo.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h unified guardians names 2008-12-26 01:46:53 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
timeHandler.h 1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables. 2009-08-11 07:50:29 +00:00
vcmi.workspace * patch update from Dikamilo 2009-02-08 16:36:53 +00:00

    VCMI Project
    Copyright (C) 2007-2009  VCMI Team (check AUTHORS file for the contributors list)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.