AI /EmptyAI
* battle funcs added to ICallback
2008-04-13 11:05:39 +00:00
config
* "%s substitutions in Right-click information in town hall
2008-06-03 18:16:54 +00:00
hch
* "%s substitutions in Right-click information in town hall
2008-06-03 18:16:54 +00:00
scripts/lua /objects
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
tools
* new tool - Obwodziciel
2008-01-20 12:52:15 +00:00
AdventureMapButton.cpp
* no more divison by 0 in slider
2008-05-31 20:37:54 +00:00
AdventureMapButton.h
* started making creature info window
2008-05-18 17:33:39 +00:00
AI_Base.h
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp
New pathfinder by Spasarto
2008-06-01 14:55:31 +00:00
CAdvmapInterface.h
* started making creature info window
2008-05-18 17:33:39 +00:00
CBattleInterface.cpp
* no more divison by 0 in slider
2008-05-31 20:37:54 +00:00
CBattleInterface.h
improvements in battles
2008-05-30 11:53:04 +00:00
CCallback.cpp
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
2008-06-03 14:44:09 +00:00
CCallback.h
* no more divison by 0 in slider
2008-05-31 20:37:54 +00:00
CCastleInterface.cpp
* "%s substitutions in Right-click information in town hall
2008-06-03 18:16:54 +00:00
CCastleInterface.h
* fixed estate problems ( #57 )
2008-06-01 13:42:29 +00:00
CConsoleHandler.cpp
New pathfinder by Spasarto
2008-06-01 14:55:31 +00:00
CConsoleHandler.h
* a lot of improvements
2007-09-30 16:16:00 +00:00
CCursorHandler.cpp
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
CCursorHandler.h
* fixed memory leak in battles
2008-04-20 15:56:03 +00:00
CGameInfo.cpp
Nagłówek.
2007-06-09 21:52:23 +00:00
CGameInfo.h
small bugfix, move of one file
2007-09-17 17:36:20 +00:00
CGameInterface.cpp
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
CGameInterface.h
improvements in battles
2008-05-30 11:53:04 +00:00
CGameState.cpp
improvements in battles
2008-05-30 11:53:04 +00:00
CGameState.h
improvements in battles
2008-05-30 11:53:04 +00:00
CHeroWindow.cpp
* started making creature info window
2008-05-18 17:33:39 +00:00
CHeroWindow.h
* started making creature info window
2008-05-18 17:33:39 +00:00
CLua.cpp
* "%s substitutions in Right-click information in town hall
2008-06-03 18:16:54 +00:00
CLua.h
* "%s substitutions in Right-click information in town hall
2008-06-03 18:16:54 +00:00
CLuaHandler.cpp
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
CLuaHandler.h
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
CMessage.cpp
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
CMessage.h
* right click popups in towns
2008-03-06 18:54:35 +00:00
CMT.cpp
* no more divison by 0 in slider
2008-05-31 20:37:54 +00:00
CPathfinder.cpp
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
2008-06-03 14:44:09 +00:00
CPathfinder.h
New pathfinder by Spasarto
2008-06-01 14:55:31 +00:00
CPlayerInterface.cpp
* no more divison by 0 in slider
2008-05-31 20:37:54 +00:00
CPlayerInterface.h
* no more divison by 0 in slider
2008-05-31 20:37:54 +00:00
CPreGame.cpp
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
CPreGame.h
* hopefully last bugfix for Pandora's Box
2008-02-10 09:35:52 +00:00
CScreenHandler.cpp
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
CScreenHandler.h
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
DefSorter.exe
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
global.h
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
h3m.txt
* right click popups in towns
2008-03-06 18:54:35 +00:00
int3.h
* partially written hero moving
2007-08-29 12:18:31 +00:00
manisfest VCMI.txt
* done #40 , #32 , #21
2007-10-14 12:11:18 +00:00
map.cpp
* reading disposed/predefined heroes (probably works)
2008-02-25 18:35:10 +00:00
map.h
* reading disposed/predefined heroes (probably works)
2008-02-25 18:35:10 +00:00
mapHandler.cpp
* animations won't go in the same phase ( resolved #55 )
2008-06-03 13:15:34 +00:00
mapHandler.h
* hero is displayed in battle window
2008-03-03 19:41:10 +00:00
nodrze.h
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
2008-02-05 07:21:09 +00:00
Projekt.dia
blokowanie bohaterów, projekt w Dia
2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp
small upgrade
2008-05-27 15:16:12 +00:00
SDL_Extensions.h
small upgrade
2008-05-27 15:16:12 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp
Na początek.
2007-06-06 16:12:12 +00:00
SDL_rotozoom.h
egzek do spr + poprawka
2007-06-06 18:55:26 +00:00
StartInfo.h
* it's possible to choose a player
2008-02-06 07:33:53 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
2008-02-25 23:26:50 +00:00
timeHandler.h
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
2007-06-26 12:38:58 +00:00