..
filesystem
Merge pull request #79 from ArseniyShestakov/fixIssue1557
2015-02-07 18:17:22 +03:00
logging
initializer lists part1
2014-10-02 19:43:46 +04:00
mapObjects
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
2015-03-08 16:11:23 +03:00
mapping
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
2015-03-08 16:11:23 +03:00
minizip
fix minizip build error for MSVC
2014-10-12 16:41:05 +03:00
registerTypes
Add TeleportDialog and CTeleportDialogQuery
2015-03-08 16:37:33 +03:00
rmg
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
2015-03-08 16:11:23 +03:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleAction.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleHex.cpp
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleHex.h
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleState.cpp
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
BattleState.h
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
CArtHandler.cpp
Use switch for CArtHandler::isTradableArtifact
2014-12-25 17:18:37 +03:00
CArtHandler.h
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
2014-12-24 20:43:35 +03:00
CBattleCallback.cpp
Rewrite Beneficial spell selection
2014-12-02 00:24:36 +03:00
CBattleCallback.h
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
CConfigHandler.h
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp
VCMIDirs update #6 fix
2014-08-30 15:04:00 +02:00
CConsoleHandler.h
VCMIDirs update #5 fix
2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CCreatureHandler.h
Some preparation towards mantis #1743 :
2014-03-17 19:51:07 +00:00
CCreatureSet.cpp
VERY buggy, unusable, but progress is being made...
2014-10-25 19:05:49 -04:00
CCreatureSet.h
More fixes for map-specific crashes, fixes #1427 and #733
2014-02-09 12:10:02 +00:00
CGameInfoCallback.cpp
CGameInfoCallback: add functions that gather information about teleport channels
2015-03-08 16:21:14 +03:00
CGameInfoCallback.h
CGameInfoCallback: add functions that gather information about teleport channels
2015-03-08 16:21:14 +03:00
CGameInterface.cpp
Initial refactoring
2014-12-21 17:29:42 +03:00
CGameInterface.h
Add showTeleportDialog everywhere except actual code for AI and player
2015-03-08 16:52:50 +03:00
CGameState.cpp
CPathfinder: add all new code for pathfinding via teleporters
2015-03-08 17:13:26 +03:00
CGameState.h
CPathfinder: add all new code for pathfinding via teleporters
2015-03-08 17:13:26 +03:00
CGameStateFwd.h
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CHeroHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CHeroHandler.h
- random number generation refactoring
2014-04-10 19:22:32 +02:00
CMakeLists.txt
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
CModHandler.cpp
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
CModHandler.h
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
Minor fixes.
2014-08-30 18:45:11 +02:00
Connection.cpp
More refactoring
2014-12-21 21:47:02 +03:00
Connection.h
Savegame bump. To be released as 0.97b.
2014-12-27 09:48:16 +01:00
ConstTransitivePtr.h
Fixed #1430 , work-around to make #1435 non-crashing.
2013-09-11 21:57:08 +00:00
CRandomGenerator.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CRandomGenerator.h
- Fixed crash caused by randomShuffle
2014-07-09 14:27:12 +02:00
CScriptingModule.h
Clean up.
2014-04-20 12:40:15 +04:00
CSoundBase.h
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
CSpellHandler.cpp
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CSpellHandler.h
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
add support for the HURD
2014-11-17 16:43:26 +01:00
CThreadHelper.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CTownHandler.cpp
- Option to configure monster types spawning in a zone
2014-10-30 13:03:53 +01:00
CTownHandler.h
- Option to configure monster types spawning in a zone
2014-10-30 13:03:53 +01:00
FunctionList.h
Minor refactoring of FunctionList using variadic templates.
2014-11-12 22:46:37 +02:00
GameConstants.cpp
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
GameConstants.h
Add TeleportChannel / TeleportChannelID / ETeleportChannelType
2015-03-08 15:18:53 +03:00
HeroBonus.cpp
initializer lists part1
2014-10-02 19:43:46 +04:00
HeroBonus.h
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
Initial refactoring
2014-12-21 17:29:42 +03:00
IGameCallback.h
MoveHero: add transit movement option
2015-03-08 17:04:09 +03:00
IGameEventsReceiver.h
World view impl -- initial;
2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IHandlerBase.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
int3.h
Minor fixes. fix
2014-08-30 19:08:04 +02:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonDetail.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonDetail.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
JsonNode.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonNode.h
More cleanup:
2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
LogicalExpression.h
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
NetPacks.h
MoveHero: add transit movement option
2015-03-08 17:04:09 +03:00
NetPacksBase.h
fix mingw build
2014-06-24 18:17:25 +04:00
NetPacksLib.cpp
Merge pull request #62 from vcmi/SpellsRefactoring4
2014-12-26 08:46:29 +01:00
ResourceSet.cpp
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ResourceSet.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
SpellMechanics.cpp
possible fix for mantiss 2055
2015-02-07 00:06:24 +03:00
SpellMechanics.h
Centralize dispell mechanics
2014-11-25 23:59:21 +03:00
StartInfo.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
2014-05-14 09:49:25 +04:00
VCMI_lib.cbp
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
VCMI_Lib.cpp
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
VCMI_Lib.h
Object class handler is now a proper "handler"
2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj
Update Visual projects.
2014-12-26 09:56:11 +01:00
VCMI_lib.vcxproj.filters
Update Visual projects.
2014-12-26 09:56:11 +01:00
VCMIDirs.cpp
rename preprocessor variable VCMI_LINUX to VCMI_XDG
2014-11-17 12:19:52 +01:00
VCMIDirs.h
VCMIDirs update #5
2014-08-21 22:26:28 +02:00