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Open-source engine for Heroes of Might and Magic III
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2023-02-05 00:36:51 +01:00
.github Removed non-preset build from CI config 2023-01-31 18:14:17 +02:00
AI Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
CI Remove MXE action from CI 2023-01-31 18:13:51 +02:00
client Merge branch 'develop' into battle-queue-improvement 2023-02-02 18:26:31 +01:00
cmake_modules Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
config Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
debian Debian packaging update (#1468) 2023-01-19 17:40:38 +02:00
docs docs/conan.md: add Windows instructions 2023-01-27 00:11:17 +03:00
include VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
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lib Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
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Mods/vcmi Added german, polish, and ukrainian translations 2023-01-25 12:36:03 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
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scripting VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ChangeLog.md Fix formatting of list inside another list 2023-01-27 13:24:13 +02:00
CMakeLists.txt CMake version bump to 3.16, removed MXE workarounds 2023-01-31 18:48:14 +02:00
CMakePresets.json vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
conanfile.py vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
fuzzylite.pc.in
Global.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Fix typo 2023-01-31 19:48:24 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)