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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko 7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
.github Merge pull request #3113 from Alexander-Wilms/develop 2023-10-30 11:02:28 +02:00
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CI CI/linux-qt6/validate_json.py: Use sys.exit(1) instead of throwing Exception 2023-10-27 14:28:19 +00:00
client Merge pull request #3069 from SoundSSGood/artifact-location-id 2023-11-01 14:41:36 +02:00
cmake_modules move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
config Removed space after Torosar hero name 2023-10-23 23:57:37 +02:00
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docs Merge pull request #3107 from krs0/develop 2023-10-29 22:22:59 +02:00
include (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
ios
launcher launcher/modManager/cmodlist.cpp: Member functions that don't mutate their objects should be declared "const" 2023-10-28 16:44:58 +00:00
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mapeditor Merge pull request #3113 from Alexander-Wilms/develop 2023-10-30 11:02:28 +02:00
Mods/vcmi Change remaining CRLF line endings to LF 2023-10-22 16:41:09 +00:00
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scripting Fix Lua and test building 2023-10-23 16:05:38 +03:00
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test fix test & fix build & suggested changes 2023-10-29 17:46:14 +02:00
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AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
CCallback.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ChangeLog.md convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CMakeLists.txt
CMakePresets.json
conanfile.py
fuzzylite.pc.in
Global.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_global_debug.props
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)