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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 7255dda624
Merge pull request #2629 from dydzio0614/neutral-creature-popup
Improve neutral creature adventure map popup
2023-08-31 15:44:19 +03:00
..
battle Merge remote-tracking branch 'dydzio/configurable-autobattle-spells' into configurable-autobattle-spells 2023-08-21 20:10:04 +02:00
bonuses vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
campaign Play correct music file in campaign menu 2023-06-27 20:09:11 +03:00
events vcmi: modernize lib/events 2023-03-06 20:24:38 +03:00
filesystem Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
gameState Merge pull request #2458 from vcmi/fix_water_tavern 2023-08-02 20:03:02 +02:00
logging Attempt to fix & improve error detection: 2023-07-24 18:48:56 +03:00
mapObjectConstructors Better error message on missing object constructor 2023-08-08 12:50:39 +03:00
mapObjects Improve neutral creature adventure map popup 2023-08-21 14:42:41 +02:00
mapping Clear spell list, not hero army 2023-08-07 19:12:04 +03:00
minizip remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
pathfinder Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
registerTypes Merge pull request #2308 from IvanSavenko/remove_client_savegame 2023-07-19 14:46:46 +03:00
rewardable Text of configurable/rewardable objects now uses translator 2023-07-19 22:25:52 +03:00
rmg Fix resources placed behind mines 2023-08-12 10:53:25 +02:00
serializer Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
spells BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
vstd vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
AI_Base.h
ArtifactUtils.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
ArtifactUtils.h fix build 2023-07-01 14:59:23 +03:00
BasicTypes.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BattleFieldHandler.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BattleFieldHandler.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CAndroidVMHelper.cpp fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CArtHandler.cpp + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CArtHandler.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
CArtifactInstance.h CArtifact getters setters 2023-07-05 15:48:08 +03:00
CBonusTypeHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CBonusTypeHandler.h vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CBuildingHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBuildingHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConfigHandler.cpp Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CConfigHandler.h Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CConsoleHandler.cpp vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
CConsoleHandler.h vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
CCreatureHandler.cpp CCreatureHandler: fix positive morale 2023-07-14 11:33:21 +03:00
CCreatureHandler.h Implemented support for fixed monster def's from hota 2023-06-20 19:37:27 +03:00
CCreatureSet.cpp Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CCreatureSet.h Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CGameInfoCallback.cpp + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CGameInfoCallback.h Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CGameInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CGameInterface.h Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
CGeneralTextHandler.cpp Do not ignore translations for maps & campaigns 2023-08-11 16:12:02 +03:00
CGeneralTextHandler.h Fix incorrect warnings about missing translations 2023-07-30 13:19:52 +03:00
CHeroHandler.cpp Possible fix for crash from Android crash reporting 2023-08-05 12:49:38 +03:00
CHeroHandler.h Checking flags and conditions 2023-07-09 11:16:36 +02:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CModHandler.cpp Fixed mod dependencies check on save loading to prevent crashes: 2023-08-14 23:55:04 +03:00
CModHandler.h Fixed mod dependencies check on save loading to prevent crashes: 2023-08-14 23:55:04 +03:00
CModVersion.cpp Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
CModVersion.h Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Color.h vcmi/client: make ColorRGBA constexpr 2023-02-12 19:11:24 +03:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h vcmi: make ConstTransitivePtr always init self. 2023-02-12 17:59:06 +03:00
CPlayerState.cpp Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CPlayerState.h Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CRandomGenerator.cpp Implemented persistent random seed for hero pool 2023-07-15 19:55:30 +03:00
CRandomGenerator.h Implemented persistent random seed for hero pool 2023-07-15 19:55:30 +03:00
CScriptingModule.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CScriptingModule.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CSkillHandler.cpp Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
CSkillHandler.h Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CStack.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CStopWatch.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CThreadHelper.cpp Haiku patch 2023-03-27 10:10:09 +02:00
CThreadHelper.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CTownHandler.cpp Fixed possible crash on invalid town building name 2023-08-06 13:30:20 +03:00
CTownHandler.h Fix crash due to missing boat for neutrla heroes 2023-08-02 17:19:23 +02:00
FunctionList.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
GameConstants.cpp Removed buggy and poorly designed fromString method 2023-07-25 22:36:45 +03:00
GameConstants.h Removed buggy and poorly designed fromString method 2023-07-25 22:36:45 +03:00
GameSettings.cpp Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
GameSettings.h Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IGameCallback.cpp + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
IGameCallback.h Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
IGameEventsReceiver.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
IHandlerBase.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IHandlerBase.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
int3.h Reodered methods in file to group similar code 2023-04-20 22:04:24 +03:00
Interprocess.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonDetail.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
JsonDetail.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonNode.cpp Fix crash on bonus parsing failure (outdated mods?) 2023-08-05 12:49:02 +03:00
JsonNode.h Text of configurable/rewardable objects now uses translator 2023-07-19 22:25:52 +03:00
JsonRandom.cpp CArtifact getters setters 2023-07-05 15:48:08 +03:00
JsonRandom.h deeper decoupling 2023-04-30 17:13:07 +04:00
Languages.h Update Languages.h 2023-07-28 00:48:06 +00:00
LoadProgress.cpp Fix divide by zero crash 2023-04-02 15:28:41 +04:00
LoadProgress.h Editor prerequisites [part 2] (#889) 2022-09-17 14:04:01 +03:00
LogicalExpression.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
LogicalExpression.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
MetaString.cpp Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
MetaString.h Fix build 2023-06-20 19:37:27 +03:00
NetPacks.h Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
NetPacksBase.h CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2023-06-24 19:01:36 +03:00
NetPacksLib.cpp Throw runtime error explicitely 2023-08-10 18:29:49 +02:00
NetPacksLobby.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
NetPackVisitor.h Merge pull request #2308 from IvanSavenko/remove_client_savegame 2023-07-19 14:46:46 +03:00
ObstacleHandler.cpp Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
ObstacleHandler.h Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
Point.h Radial menu is now a proper window. Minor fixes to positioning. 2023-07-21 15:47:42 +03:00
Rect.cpp Refactoring of MapView 2023-03-05 17:48:02 +02:00
Rect.h Rect: fix serialization 2023-07-14 11:39:04 +03:00
ResourceSet.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
ResourceSet.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
RiverHandler.cpp Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
RiverHandler.h Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
RoadHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScopeGuard.h Fix ScopeGuard move behavior 2023-04-02 15:46:56 +04:00
ScriptHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScriptHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
StartInfo.cpp Fixed possible uncaught exception on starting map 2023-08-06 17:46:49 +03:00
StartInfo.h Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Implemented identifiers mapping for town buildings 2023-05-31 23:01:57 +03:00
TerrainHandler.cpp Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
TerrainHandler.h Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
TextOperations.cpp Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
TextOperations.h Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
UnlockGuard.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
vcmi_endian.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
VCMI_lib.cbp vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMI_Lib.cpp Attempt to fix & improve error detection: 2023-07-24 18:48:56 +03:00
VCMI_Lib.h Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
VCMI_lib.vcxproj vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMI_lib.vcxproj.filters vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMIDirs.cpp fix "development mode" condition when building in single process mode 2023-04-05 20:22:29 +03:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00