..
battle
- fix to last commit
2014-01-14 14:34:08 +00:00
gui
Miscellaneous fixes:
2014-01-13 17:44:21 +00:00
icons
- (linux) launcher will be available in OS start menu/launchers as
2013-11-16 18:13:30 +00:00
AdventureMapClasses.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
AdventureMapClasses.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp
Fix for #1624 :
2013-12-20 15:00:48 +00:00
CAdvmapInterface.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CAnimation.cpp
- fixed crash on decompressing some files from gzip stream (reported on
2014-02-08 10:30:10 +00:00
CAnimation.h
Minor fixes:
2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CBitmapHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CCastleInterface.cpp
- creatures availability tests no longer check for built buildings.
2014-01-11 18:12:09 +00:00
CCastleInterface.h
- creatures availability tests no longer check for built buildings.
2014-01-11 18:12:09 +00:00
CCreatureWindow.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CCreatureWindow.h
Visual Studio 2013 Preview compile fixes:
2013-07-02 12:08:30 +00:00
CDefHandler.cpp
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
CDefHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CGameInfo.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGameInfo.h
Support for saving/loading in player interfaces, including VCAI.
2013-05-09 11:09:23 +00:00
CHeroWindow.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CHeroWindow.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp
Some refactoring of text display widgets:
2013-08-29 13:46:27 +00:00
CKingdomInterface.h
Client.cpp
Split registerTypes into multiple files, now in lib/registerTypes
2014-02-24 19:57:33 +00:00
Client.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CMakeLists.txt
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
2014-02-05 20:25:36 +00:00
CMessage.cpp
Unicode support.
2013-10-25 21:45:14 +00:00
CMessage.h
CMT.cpp
Possibility to switch autoskip in the runtime.
2014-02-02 14:39:32 +00:00
CMT.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CMusicHandler.cpp
Minors:
2013-12-28 18:57:08 +00:00
CMusicHandler.h
- fixed some evil memory leaks
2013-12-19 19:43:16 +00:00
CPlayerInterface.cpp
Hopefully fixes #1677 and its duplciates.
2014-02-01 13:35:03 +00:00
CPlayerInterface.h
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
2013-12-16 18:39:56 +00:00
CPreGame.cpp
Split registerTypes into multiple files, now in lib/registerTypes
2014-02-24 19:57:33 +00:00
CPreGame.h
- move campaigns description into new config file, campaignSets.json
2014-02-14 22:46:06 +00:00
CQuestLog.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CQuestLog.h
A bit more text-related work:
2013-08-29 16:41:14 +00:00
CSoundBase.h
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CSpellWindow.cpp
- Fixed mantis #1248
2013-11-03 18:16:25 +00:00
CSpellWindow.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CVideoHandler.cpp
It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
2014-01-06 19:12:21 +00:00
CVideoHandler.h
It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
2014-01-06 19:12:21 +00:00
DPIaware.manifest
Graphics.cpp
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
Graphics.h
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
GUIClasses.cpp
bugfixing:
2014-02-26 17:32:42 +00:00
GUIClasses.h
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
Info.plist
mapHandler.cpp
fixes #1619 and #1647
2014-01-05 13:45:44 +00:00
mapHandler.h
fixes #1619 and #1647
2014-01-05 13:45:44 +00:00
NetPacksClient.cpp
fixes #1619 and #1647
2014-01-05 13:45:44 +00:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h
VCMI_client.cbp
[mechanics] fix copy-paste errors in magic skill arrays
2014-02-15 09:40:33 +00:00
VCMI_client.rc
VCMI_client.vcxproj
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
VCMI_client.vcxproj.filters
- Fixed VS project files (added missing .cpp files)
2013-11-30 14:22:03 +00:00
vcmi.icns
vcmi.ico