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battle
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Added configurable animation for SPELL_LIKE_ATTACK
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2014-11-28 00:36:14 +03:00 |
gui
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
icons
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
widgets
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Added empty background below world view panel for better compat with higher resolutions;
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2015-01-29 18:39:46 +01:00 |
windows
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Added empty background below world view panel for better compat with higher resolutions;
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2015-01-29 18:39:46 +01:00 |
CBitmapHandler.cpp
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More ColorKey cleanup
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2014-07-02 22:41:11 +04:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CDefHandler.cpp
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Refactoring towards backward compatibility (WiP)
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2014-06-13 07:55:41 +04:00 |
CDefHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
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Finalization of object type handler interface
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2014-05-16 23:50:02 +03:00 |
CGameInfo.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
Client.cpp
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Fix client build
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2014-12-21 22:33:20 +03:00 |
Client.h
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Fix client build
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2014-12-21 22:33:20 +03:00 |
CMakeLists.txt
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
CMessage.cpp
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Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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2014-07-15 10:14:49 +03:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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Fix android build.
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2014-11-02 16:19:14 +03:00 |
CMT.h
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restore some SDL1 code in CMT.XXX
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2014-06-13 07:55:41 +04:00 |
CMusicHandler.cpp
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
CMusicHandler.h
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Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
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2014-07-13 18:39:45 +03:00 |
CPlayerInterface.cpp
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Fixed setting adventure map underground button state after game load;
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2015-01-19 21:48:52 +01:00 |
CPlayerInterface.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
CPreGame.cpp
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Reset mapDescription scrolling position on change of map / save
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2014-11-24 15:56:33 +03:00 |
CPreGame.h
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Large refactoring of button classes:
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2014-08-03 14:16:19 +03:00 |
CVideoHandler.cpp
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Final part of the merge
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2014-09-04 20:59:07 +03:00 |
CVideoHandler.h
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Final part of the merge
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2014-09-04 20:59:07 +03:00 |
DPIaware.manifest
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Graphics.cpp
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
Graphics.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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Added missing deletes in map handler dtor;
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2015-01-20 20:51:09 +01:00 |
mapHandler.h
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World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
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2015-01-19 20:08:19 +01:00 |
NetPacksClient.cpp
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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[c::b] update prejects, fix build
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2014-09-11 17:53:25 +04:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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[MVS] Added /LTCG option to improve linker performance.
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2014-12-22 19:44:15 +01:00 |
VCMI_client.vcxproj.filters
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Compile fixes for Visual.
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2014-09-05 20:13:58 +02:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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