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Open-source engine for Heroes of Might and Magic III
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2023-04-02 10:58:20 +03:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI NKAI: disallow using allied shipyard 2023-04-02 10:04:10 +03:00
android fix downloading mods on Android 4.4 2023-03-04 14:35:56 +03:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client Merge pull request #1830 from SoundSSGood/beta 2023-04-01 23:14:13 +03:00
cmake_modules Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
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debian Merge master -> develop 2023-02-03 13:26:44 +02:00
docs [Conan][docs] add Android info 2023-03-02 12:09:49 +03:00
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ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
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lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor [editor] fix Player Settings crash when random town is added to a map 2023-03-20 11:35:19 +03:00
Mods/vcmi Merge pull request #1818 from rilian-la-te/beta-fixes 2023-04-01 23:09:38 +03:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server Added LotR alternatives for vcmiarmy and vcmiexp 2023-04-02 10:58:20 +03:00
test vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Fixes broken client state, e.g. movement. Effectively reverts #1663 2023-03-17 16:00:47 +02:00
CMakeLists.txt Fix lldb string inspection for debug build 2023-03-06 10:00:04 +01:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge pull request #1581 from IvanSavenko/map_render_rewrite 2023-03-05 19:51:07 +02:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Remove appveyor build status 2023-03-08 12:57:12 +02:00
VCMI_global_debug.props
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)