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battle
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
bonuses
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avoid one loop in BonusList::totalValue()
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2024-09-04 23:10:54 +02:00 |
campaign
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Merge pull request #4563 from SoundSSGood/vcmiScrolls
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2024-09-05 17:10:13 +03:00 |
constants
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Deprecate artifact-related building types
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2024-08-28 13:50:08 +00:00 |
entities
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
events
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filesystem
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code review (first part)
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2024-09-02 22:51:30 +02:00 |
gameState
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
json
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
logging
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
mapObjectConstructors
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
mapObjects
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
mapping
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
minizip
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modding
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
network
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
networkPacks
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
pathfinder
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
rewardable
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vcmiscrolls
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2024-09-05 15:51:45 +03:00 |
rmg
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RMG: Enable only those roads, that are enabled in persistentStorage.json
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2024-09-04 08:37:45 +09:00 |
serializer
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
spells
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
texts
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
ArtifactUtils.h
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ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
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2024-09-04 21:25:55 +03:00 |
BasicTypes.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
BattleFieldHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
BattleFieldHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CArtHandler.h
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CMap removed from CArtifactSet level
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2024-09-04 15:12:40 +03:00 |
CArtifactInstance.cpp
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CArtifactInstance.h
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CBonusTypeHandler.cpp
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CBonusTypeHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Do not try to shoot at 2nd hex of wide creatures
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2024-08-14 10:38:59 +00:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CCreatureHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CCreatureSet.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CCreatureSet.h
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CGameInfoCallback.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CGameInfoCallback.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CGameInterface.cpp
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
CGameInterface.h
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
CHeroHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
CHeroHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CMakeLists.txt
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
Color.h
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icon drawing
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2024-08-15 00:21:02 +02:00 |
ConstTransitivePtr.h
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CPlayerState.cpp
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
CPlayerState.h
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Merge pull request #4535 from IvanSavenko/savecompat_bump
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2024-08-31 13:51:10 +03:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CSkillHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CSoundBase.h
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CStack.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CStack.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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ExceptionsCommon.h
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ExtraOptionsInfo.cpp
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ExtraOptionsInfo.h
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FunctionList.h
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GameCallbackHolder.h
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GameConstants.h
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GameSettings.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
GameSettings.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Remove marketModes as member
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2024-08-27 14:07:00 +00:00 |
IGameCallback.h
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Merge pull request #4556 from IvanSavenko/town_building_visit
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2024-09-05 17:21:21 +03:00 |
IGameEventsReceiver.h
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IMarket suggestions
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2024-08-20 18:49:48 +03:00 |
IGameSettings.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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ObstacleHandler.cpp
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introduce modScope into ObstacleInfo
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2024-08-12 13:57:27 +02:00 |
ObstacleHandler.h
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introduce modScope into ObstacleInfo
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2024-08-12 13:57:27 +02:00 |
Point.h
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Rect.cpp
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Rect.h
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
ResourceSet.cpp
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
ResourceSet.h
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
RiverHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
RiverHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
RoadHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
RoadHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
ScopeGuard.h
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ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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code review
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2024-07-29 22:54:42 +02:00 |
StartInfo.h
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
TerrainHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
TurnTimerInfo.cpp
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TurnTimerInfo.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_Lib.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
VCMI_Lib.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
VCMIDirs.cpp
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VCMIDirs.h
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