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Open-source engine for Heroes of Might and Magic III
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.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI NKAI: improve build behavior 2023-03-12 16:31:15 +02:00
android fix downloading mods on Android 4.4 2023-03-04 14:35:56 +03:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client showInfoDialog: fix waitWhileDialog regression 2023-03-12 15:01:48 +03:00
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config vcmi: actually implement AUTO for CInfoWindow 2023-03-11 21:41:57 +03:00
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Mods/vcmi vcmi: actually implement AUTO for CInfoWindow 2023-03-11 21:41:57 +03:00
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scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
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server vcmi: add artifact component to second grail msg 2023-03-11 21:41:57 +03:00
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CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Updated changelog 2023-02-03 13:30:19 +02:00
CMakeLists.txt Fix lldb string inspection for debug build 2023-03-06 10:00:04 +01:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)