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Open-source engine for Heroes of Might and Magic III
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2015-06-02 09:30:56 +02:00
AI AiI will ignore winning conditions that require defeating his own objects. Fixes #2174 2015-04-13 18:45:43 +02:00
client - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 2015-05-27 11:30:46 +02:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 2015-05-27 11:30:46 +02:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Generate main towns for zones with no player present. 2015-06-02 09:30:56 +02:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
server fix mantiss 0001581 2015-04-13 17:27:47 +03:00
test Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
.gitignore Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added myself to AUTHORS file 2015-03-08 18:11:43 +03:00
CCallback.cpp Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
CCallback.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
ChangeLog Some more fixes, updated changelog. 2015-05-25 20:04:24 +02:00
CMakeLists.txt More portable libdl handling 2015-04-09 13:19:44 +03:00
Global.h Pack of tiny code improvements for @alexvins request 2015-03-08 20:19:00 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux Update F21 dependency 2014-12-25 16:14:03 +01:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)