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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-04 00:15:53 +02:00
vcmi/client
ArseniyShestakov c3c31e90ff Castle gate: only allow teleport to own Inferno towns
This is how that works in H3. And on server side it's checked already anyway.
Though it's must be possible to teleport from ally Inferno to your own if both have Castle Gate.
2015-10-15 05:28:28 +03:00
..
battle Merge pull request #122 from vmarkovtsev/feature/warnings 2015-10-14 07:28:47 +03:00
gui Fix std::abs warning 2015-10-13 21:05:46 +03:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
widgets Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
windows Castle gate: only allow teleport to own Inferno towns 2015-10-15 05:28:28 +03:00
CBitmapHandler.cpp Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CDefHandler.cpp More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
CDefHandler.h Cleanup CDefHandler 2015-09-02 18:27:56 +03:00
CGameInfo.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CGameInfo.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
Client.cpp Merge pull request #122 from vmarkovtsev/feature/warnings 2015-10-14 07:28:47 +03:00
Client.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
CMessage.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp Buttons: Add CVolumeSlider widget 2015-08-22 12:40:14 -04:00
CMT.h Merge branch 'SDL1Wipe' into develop 2015-06-22 14:24:00 +03:00
CMusicHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CMusicHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CPlayerInterface.cpp Fixed action cancel on active stack remove 2015-10-08 08:15:29 +03:00
CPlayerInterface.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CPreGame.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CPreGame.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CVideoHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CVideoHandler.h SDL1 wipe, part 3. Untested. 2015-06-21 01:59:32 +03:00
DPIaware.manifest
Graphics.cpp Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
Graphics.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp Fixed warnings 2015-03-31 00:55:37 +03:00
mapHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksClient.cpp Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp Changed windows minimum version back to winxp due to mingw bug 2015-08-20 04:22:54 +03:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Migrated to SDL2. It also fixes animation speed in combat. 2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
vcmi.icns
vcmi.ico