..
vcmi_client
AdventureMapButton.cpp
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
2011-04-30 19:52:35 +00:00
AdventureMapButton.h
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
2011-04-30 19:52:35 +00:00
CAdvmapInterface.cpp
Fixed #260 , improvement for #250 .
2011-05-25 22:44:02 +00:00
CAdvmapInterface.h
- added new files to build system
2011-04-07 17:54:08 +00:00
CAnimation.cpp
- several changes to get reusable code
2011-04-30 18:16:58 +00:00
CAnimation.h
* basic structure of ERM interpreter
2011-04-06 20:30:59 +00:00
CBattleInterface.cpp
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
CBattleInterface.h
Fixed #728 .
2011-05-24 23:17:57 +00:00
CBitmapHandler.cpp
- recursive directory parser for LodHandler - for creature abilities and new main menu images
2011-04-23 10:27:44 +00:00
CBitmapHandler.h
CCastleInterface.cpp
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
CCastleInterface.h
- several changes to get reusable code
2011-04-30 18:16:58 +00:00
CConfigHandler.cpp
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
CConfigHandler.h
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
CCreatureAnimation.cpp
* Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position.
2011-05-11 16:08:37 +00:00
CCreatureAnimation.h
- fix for #95 and #602
2011-03-22 13:19:07 +00:00
CCreatureWindow.cpp
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
CCreatureWindow.h
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
CCursorHandler.cpp
* Reverted previously changed PreGame code
2011-04-26 13:30:29 +00:00
CCursorHandler.h
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CDefHandler.cpp
CDefHandler.h
CGameInfo.cpp
CGameInfo.h
CHeroWindow.cpp
CHeroWindow.h
(linux) added new files into the makefiles and compile fixes.
2011-05-10 01:15:10 +00:00
CKingdomInterface.cpp
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
CKingdomInterface.h
Client.cpp
For 0.84b dev build.
2011-05-25 23:52:27 +00:00
Client.h
* some changes
2011-05-22 18:46:52 +00:00
CMessage.cpp
Fixed #260 , improvement for #250 .
2011-05-25 22:44:02 +00:00
CMessage.h
CMT.cpp
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
CMusicBase.h
CMusicHandler.cpp
CMusicHandler.h
CPlayerInterface.cpp
Fixed #658 and #699 .
2011-05-25 14:48:49 +00:00
CPlayerInterface.h
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
CPreGame.cpp
Several minor cleanups.
2011-05-04 02:38:58 +00:00
CPreGame.h
* Reverted previously changed PreGame code
2011-04-26 13:30:29 +00:00
CSndHandler.cpp
Final changes for 0.84b:
2011-05-26 01:03:35 +00:00
CSndHandler.h
CSoundBase.h
CSpellWindow.cpp
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
CSpellWindow.h
CVideoHandler.cpp
av_free_packet is a library call. Don't reproduce its code here.
2011-05-04 03:42:09 +00:00
CVideoHandler.h
* Reverted previously changed PreGame code
2011-04-26 13:30:29 +00:00
DPIaware.manifest
FontBase.h
FunctionList.h
Graphics.cpp
New files for lib:
2011-05-09 22:20:47 +00:00
Graphics.h
GUIBase.cpp
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
2011-04-30 19:52:35 +00:00
GUIBase.h
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
2011-04-30 19:52:35 +00:00
GUIClasses.cpp
Fixed #260 , improvement for #250 .
2011-05-25 22:44:02 +00:00
GUIClasses.h
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
Makefile.am
Makefile.in
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
2011-04-09 17:28:51 +00:00
mapHandler.cpp
- recursive directory parser for LodHandler - for creature abilities and new main menu images
2011-04-23 10:27:44 +00:00
mapHandler.h
NetPacksClient.cpp
New files for lib:
2011-05-09 22:20:47 +00:00
resource.h
SDL_Extensions.cpp
drawBorder should not crash when attempted drawing outside the surface.
2011-04-29 00:50:54 +00:00
SDL_Extensions.h
SDL_framerate.cpp
Better implementation of the framerate manager, FPS timer added, minor improvements
2011-04-05 17:38:24 +00:00
SDL_framerate.h
Various gcc compile fixes, and updates to linux code.
2011-04-07 02:16:32 +00:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
vcmi.ico