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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client
Michał W. Urbańczyk 953a3bf165 Final changes for 0.84b:
* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
..
vcmi_client
AdventureMapButton.cpp * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
AdventureMapButton.h * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
CAdvmapInterface.cpp Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
CAdvmapInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CAnimation.cpp - several changes to get reusable code 2011-04-30 18:16:58 +00:00
CAnimation.h * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CBattleInterface.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CBattleInterface.h Fixed #728. 2011-05-24 23:17:57 +00:00
CBitmapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CBitmapHandler.h
CCastleInterface.cpp Callback jugglery, part 1. 2011-05-03 03:14:18 +00:00
CCastleInterface.h - several changes to get reusable code 2011-04-30 18:16:58 +00:00
CConfigHandler.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CConfigHandler.h Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CCreatureAnimation.cpp * Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position. 2011-05-11 16:08:37 +00:00
CCreatureAnimation.h - fix for #95 and #602 2011-03-22 13:19:07 +00:00
CCreatureWindow.cpp Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
CCreatureWindow.h Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
CCursorHandler.cpp * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp
CDefHandler.h
CGameInfo.cpp
CGameInfo.h
CHeroWindow.cpp
CHeroWindow.h (linux) added new files into the makefiles and compile fixes. 2011-05-10 01:15:10 +00:00
CKingdomInterface.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CKingdomInterface.h
Client.cpp For 0.84b dev build. 2011-05-25 23:52:27 +00:00
Client.h * some changes 2011-05-22 18:46:52 +00:00
CMessage.cpp Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
CMessage.h
CMT.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CMusicBase.h
CMusicHandler.cpp
CMusicHandler.h
CPlayerInterface.cpp Fixed #658 and #699. 2011-05-25 14:48:49 +00:00
CPlayerInterface.h Callback jugglery, part 1. 2011-05-03 03:14:18 +00:00
CPreGame.cpp Several minor cleanups. 2011-05-04 02:38:58 +00:00
CPreGame.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
CSndHandler.cpp Final changes for 0.84b: 2011-05-26 01:03:35 +00:00
CSndHandler.h
CSoundBase.h
CSpellWindow.cpp Callback jugglery, part 1. 2011-05-03 03:14:18 +00:00
CSpellWindow.h
CVideoHandler.cpp av_free_packet is a library call. Don't reproduce its code here. 2011-05-04 03:42:09 +00:00
CVideoHandler.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
DPIaware.manifest
FontBase.h
FunctionList.h
Graphics.cpp New files for lib: 2011-05-09 22:20:47 +00:00
Graphics.h
GUIBase.cpp * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
GUIBase.h * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
GUIClasses.cpp Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
GUIClasses.h Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
Makefile.am
Makefile.in (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
mapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
mapHandler.h
NetPacksClient.cpp New files for lib: 2011-05-09 22:20:47 +00:00
resource.h
SDL_Extensions.cpp drawBorder should not crash when attempted drawing outside the surface. 2011-04-29 00:50:54 +00:00
SDL_Extensions.h
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
vcmi.ico