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battle
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
bonuses
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
campaign
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Fix build
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2023-06-26 19:44:38 +03:00 |
events
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filesystem
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
gameState
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Fix build
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2023-06-26 19:44:38 +03:00 |
logging
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
mapObjectConstructors
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
mapObjects
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Added workaround for loading spellbook existance status
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2023-06-27 13:58:45 +03:00 |
mapping
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Added workaround for loading spellbook existance status
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2023-06-27 13:58:45 +03:00 |
minizip
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pathfinder
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
registerTypes
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Reorganization of campaigns code
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2023-06-26 17:15:59 +03:00 |
rewardable
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
rmg
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Merge pull request #2237 from vcmi/fictive_connections
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2023-06-25 19:57:08 +02:00 |
serializer
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
spells
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
ArtifactUtils.h
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fixup
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2023-05-19 01:55:11 +03:00 |
BasicTypes.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Fix loading of allowed artifacts from hota h3m
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2023-06-20 19:37:27 +03:00 |
CArtHandler.h
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hotfix
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2023-06-07 13:08:04 +03:00 |
CBonusTypeHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBonusTypeHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConfigHandler.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CConsoleHandler.h
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CCreatureHandler.h
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Implemented support for fixed monster def's from hota
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2023-06-20 19:37:27 +03:00 |
CCreatureSet.cpp
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CCreatureSet.h
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final fixup
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2023-05-24 16:10:06 +03:00 |
CGameInfoCallback.cpp
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Fix build
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2023-06-26 19:44:38 +03:00 |
CGameInfoCallback.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
CGameInterface.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
CGameInterface.h
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CGeneralTextHandler.cpp
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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- Set fixed boat type for Tavern / Prison
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2023-06-15 17:53:18 +02:00 |
CHeroHandler.h
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- Set fixed boat type for Tavern / Prison
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2023-06-15 17:53:18 +02:00 |
CMakeLists.txt
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CModHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CModHandler.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.cpp
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
Color.h
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CondSh.h
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ConstTransitivePtr.h
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CPlayerState.cpp
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Fix build
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2023-06-26 19:44:38 +03:00 |
CPlayerState.h
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Fix build
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2023-06-26 19:44:38 +03:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CSkillHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CSoundBase.h
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CStack.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CStack.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CStopWatch.h
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CThreadHelper.cpp
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
CThreadHelper.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CTownHandler.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
CTownHandler.h
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
FunctionList.h
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GameConstants.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
GameConstants.h
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Added workaround for loading spellbook existance status
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2023-06-27 13:58:45 +03:00 |
GameSettings.cpp
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Fix build
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2023-06-25 17:42:36 +03:00 |
GameSettings.h
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Fix build
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2023-06-25 17:42:36 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Reorganization of campaigns code
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2023-06-26 17:15:59 +03:00 |
IGameCallback.h
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Added createObject call as wrapper around NewObject netpack
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2023-06-23 13:42:08 +03:00 |
IGameEventsReceiver.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
IHandlerBase.cpp
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IHandlerBase.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
int3.h
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Reodered methods in file to group similar code
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2023-04-20 22:04:24 +03:00 |
Interprocess.h
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JsonDetail.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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Allow defining default values of settings per platform
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2023-06-21 10:55:30 +03:00 |
JsonNode.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonRandom.cpp
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Spell shrines can now be configured in json
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2023-06-16 17:59:10 +03:00 |
JsonRandom.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
Languages.h
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LoadProgress.cpp
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Fix divide by zero crash
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2023-04-02 15:28:41 +04:00 |
LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
MetaString.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
MetaString.h
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Fix build
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2023-06-20 19:37:27 +03:00 |
NetPacks.h
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
NetPacksBase.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
NetPacksLib.cpp
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Replaced hero crossover logic with one that actually matches H3
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2023-06-26 17:15:59 +03:00 |
NetPacksLobby.h
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
NetPackVisitor.h
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
ObstacleHandler.cpp
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
ObstacleHandler.h
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
Point.h
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It is now possible to cancel attack-via-swiping by moving finger away
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2023-06-05 19:20:20 +03:00 |
Rect.cpp
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Rect.h
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Fixed slider's behavior, especially for mobile systems
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2023-06-22 23:49:38 +03:00 |
ResourceSet.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
ResourceSet.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RiverHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RiverHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RoadHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RoadHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScopeGuard.h
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScriptHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
StartInfo.cpp
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Fix UI updates
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2023-06-27 14:09:04 +03:00 |
StartInfo.h
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Reorganization of campaigns code
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2023-06-26 17:15:59 +03:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
TerrainHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
TerrainHandler.h
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
TextOperations.cpp
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TextOperations.h
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UnlockGuard.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
VCMI_Lib.h
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Renamed & reorganized all game mechanics settings names
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2023-03-16 18:11:35 +02:00 |
VCMI_lib.vcxproj
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_lib.vcxproj.filters
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMIDirs.cpp
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
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