1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2011-02-09 12:33:58 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
BattleAction.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
BattleState.cpp * more or less fixed spells 2011-01-20 19:57:12 +00:00
BattleState.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CArtHandler.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CArtHandler.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CBuildingHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBuildingHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCampaignHandler.cpp A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Minor compile fix, std::copy used that way overwrites original bonuses [but the code won't be needed anyway] 2011-02-09 12:33:58 +00:00
CCreatureHandler.h More parsing for CREXPBON. 2011-02-08 11:34:34 +00:00
CCreatureSet.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CCreatureSet.h Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CGameState.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CGameState.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CGeneralTextHandler.cpp More parsing for CREXPBON. 2011-02-08 11:34:34 +00:00
CGeneralTextHandler.h Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00
CHeroHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CHeroHandler.h * splitted CGameState into general game state and battle game state 2010-12-25 19:23:30 +00:00
CLodHandler.cpp * improved speed of CLodHandler::entries 2011-01-14 16:52:37 +00:00
CLodHandler.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CObjectHandler.cpp Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00
CObjectHandler.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CondSh.h * version set 0.73b 2009-08-03 23:53:18 +00:00
Connection.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
Connection.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CSpellHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
HeroBonus.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
HeroBonus.h Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
IGameCallback.cpp * a bit better stack reversing 2011-01-20 17:25:15 +00:00
IGameCallback.h * a bit better stack reversing 2011-01-20 17:25:15 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
map.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
map.h Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
NetPacks.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
NetPacksLib.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
RegisterTypes.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp Little more work on artifacts. 2010-12-29 21:04:22 +00:00
VCMI_Lib.h Some work towards useful AI: 2010-11-28 16:39:13 +00:00
VCMI_lib.vcproj New files / project files for VC9. 2010-04-02 02:23:22 +00:00
VCMIDirs.h Fixed #110. 2009-11-13 16:02:25 +00:00