..
vcmi_client
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
AdventureMapButton.h
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
CAdvmapInterface.cpp
Fixed #522 (probably), #529 , #540 .
2010-07-24 11:46:04 +00:00
CAdvmapInterface.h
Fixed #15 , #224 , #370 , #516
2010-07-13 05:25:40 +00:00
CBattleInterface.cpp
* fixed #519
2010-07-15 17:13:17 +00:00
CBattleInterface.h
* fixed #519
2010-07-15 17:13:17 +00:00
CBitmapHandler.cpp
* reading of .h3c headers
2010-02-09 13:48:14 +00:00
CBitmapHandler.h
* various improvements and code cleanups
2009-10-25 14:36:11 +00:00
CCastleInterface.cpp
- implemented scholar skill
2010-07-25 22:47:59 +00:00
CCastleInterface.h
- implemented scholar skill
2010-07-25 22:47:59 +00:00
CConfigHandler.cpp
* Compilation fix (missing includes, do not remove)
2010-02-01 17:07:46 +00:00
CConfigHandler.h
* first part of Thieves' Guild window
2010-01-31 18:41:22 +00:00
CCreatureAnimation.cpp
* minor speedups
2010-04-04 08:47:00 +00:00
CCreatureAnimation.h
* (hopefully) full reading of h3c
2010-02-12 15:04:01 +00:00
CCursorHandler.cpp
Implemented Scuttle Boat and Dimension Door spells.
2010-03-20 22:17:19 +00:00
CCursorHandler.h
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
2009-11-28 19:55:40 +00:00
CGameInfo.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
CGameInfo.h
* minor cleanups
2010-07-16 14:22:18 +00:00
CHeroWindow.cpp
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
CHeroWindow.h
Fixed #15 , #224 , #370 , #516
2010-07-13 05:25:40 +00:00
CKingdomInterface.cpp
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
CKingdomInterface.h
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
Client.cpp
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
2010-06-26 16:02:10 +00:00
Client.h
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
CMessage.cpp
Minor fixes.
2010-07-06 02:40:42 +00:00
CMessage.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CMT.cpp
Fixed #522 (probably), #529 , #540 .
2010-07-24 11:46:04 +00:00
CPlayerInterface.cpp
Fixed #522 (probably), #529 , #540 .
2010-07-24 11:46:04 +00:00
CPlayerInterface.h
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
CPreGame.cpp
VCMI won't crash with invalid video file (should fix #92 ).
2010-07-20 10:46:38 +00:00
CPreGame.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CSpellWindow.cpp
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
CSpellWindow.h
A bunch of spellbook-related fixes : #91 , #454 , #462 , #526 , #527 , #536
2010-07-21 10:09:29 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
FunctionList.h
* battle options window works again
2009-05-19 18:23:04 +00:00
Graphics.cpp
* minor cleanups
2010-07-16 14:22:18 +00:00
Graphics.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
GUIBase.cpp
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
GUIBase.h
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
GUIClasses.cpp
- implemented scholar skill
2010-07-25 22:47:59 +00:00
GUIClasses.h
Fixed #522 (probably), #529 , #540 .
2010-07-24 11:46:04 +00:00
Makefile.am
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
Makefile.in
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
mapHandler.cpp
Support for Favourable Winds.
2010-07-09 04:29:11 +00:00
mapHandler.h
* moved mapHandler to client folder
2010-04-06 08:59:24 +00:00
NetPacksClient.cpp
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
2010-07-22 00:32:45 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp
* fixed #519
2010-07-15 17:13:17 +00:00
SDL_Extensions.h
(g++) Compilation fixes.
2010-07-17 01:19:16 +00:00
SDL_framerate.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
SDL_framerate.h
* moved a few files
2009-05-20 10:08:56 +00:00
VCMI_client.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcproj
Solution file for VC9. Minor.
2010-03-27 22:00:55 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00