..
battle
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
bonuses
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
events
filesystem
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
logging
vcmi: reduce boost a little bit
2023-04-11 17:11:14 +03:00
mapObjects
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
2023-05-09 13:10:04 +03:00
mapping
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
minizip
registerTypes
Merge remote-tracking branch 'upstream/develop' into town-buildings
2023-05-04 22:23:44 +04:00
rewardable
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
rmg
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
2023-05-09 13:10:04 +03:00
serializer
vcmi: bump serialization version
2023-05-05 21:30:45 +03:00
spells
SpellSchool: use identifier instead of int
2023-05-07 20:37:32 +03:00
vstd
AI_Base.h
BasicTypes.cpp
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
BattleFieldHandler.cpp
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
BattleFieldHandler.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CArtHandler.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CBonusTypeHandler.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CBonusTypeHandler.h
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
Initial part of dynamically-sized adventure map:
2023-05-09 13:10:33 +03:00
CConfigHandler.h
Initial part of dynamically-sized adventure map:
2023-05-09 13:10:33 +03:00
CConsoleHandler.cpp
vcmi: reduce boost a little bit
2023-04-11 17:11:14 +03:00
CConsoleHandler.h
vcmi: reduce boost a little bit
2023-04-11 17:11:14 +03:00
CCreatureHandler.cpp
SpellSchool: use identifier instead of int
2023-05-07 20:37:32 +03:00
CCreatureHandler.h
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CCreatureSet.cpp
vcmi: magicResistance is IFactionMember property
2023-05-02 00:53:50 +03:00
CCreatureSet.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CGameInfoCallback.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CGameInfoCallback.h
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
CGameInterface.cpp
vcmi: make some CStack properties private
2023-04-27 20:58:49 +03:00
CGameInterface.h
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
CGameState.cpp
CBonusSystemNode: remove description
2023-05-05 18:57:11 +03:00
CGameState.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CGameStateFwd.h
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
CGeneralTextHandler.cpp
Disabled check for unused lines in translations due to false positives
2023-04-03 01:12:48 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CHeroHandler.h
CHeroHandler: remove confusing map
2023-05-05 18:57:40 +03:00
CMakeLists.txt
CModHandler.cpp
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
CModHandler.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Color.h
CondSh.h
ConstTransitivePtr.h
CPathfinder.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CPathfinder.h
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CPlayerState.cpp
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
CPlayerState.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CSkillHandler.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CSoundBase.h
CStack.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
CStack.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CStopWatch.h
CThreadHelper.cpp
Haiku patch
2023-03-27 10:10:09 +02:00
CThreadHelper.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
CTownHandler.cpp
Merge remote-tracking branch 'upstream/develop' into town-buildings
2023-05-04 22:23:44 +04:00
CTownHandler.h
Merge remote-tracking branch 'upstream/develop' into town-buildings
2023-05-04 22:23:44 +04:00
FunctionList.h
GameConstants.cpp
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
GameConstants.h
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
2023-05-09 13:10:04 +03:00
GameSettings.cpp
vcmi: add a last hex setting
2023-03-31 01:01:25 +03:00
GameSettings.h
vcmi: add a last hex setting
2023-03-31 01:01:25 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
vcmi: split CBonusSystemNode, BonusParams and prop
2023-05-02 00:54:53 +03:00
IGameCallback.h
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
IGameEventsReceiver.h
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
IHandlerBase.cpp
IHandlerBase.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
int3.h
Reodered methods in file to group similar code
2023-04-20 22:04:24 +03:00
Interprocess.h
JsonDetail.cpp
Removed old code - VCMI now supports json-based animations everywhere
2023-03-30 19:59:19 +03:00
JsonDetail.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
JsonNode.cpp
vcmi: more optionals in bonuses
2023-05-05 21:30:45 +03:00
JsonNode.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
JsonRandom.cpp
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
2023-05-01 21:51:10 +04:00
JsonRandom.h
deeper decoupling
2023-04-30 17:13:07 +04:00
Languages.h
LoadProgress.cpp
Fix divide by zero crash
2023-04-02 15:28:41 +04:00
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
NetPacks.h
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
NetPacksBase.h
vcmi: use std::variant
2023-04-17 00:43:13 +03:00
NetPacksLib.cpp
assertions fix
2023-05-07 22:29:03 +03:00
NetPacksLobby.h
NetPackVisitor.h
client is able to erase artifact
2023-04-08 00:41:55 +03:00
ObstacleHandler.cpp
ObstacleHandler.h
obstacle: remove trigger animation and sound
2023-03-31 01:01:25 +03:00
PathfinderUtil.h
Point.h
vcmi:towns now can choose if moat render is needed
2023-03-31 01:01:25 +03:00
Rect.cpp
Rect.h
ResourceSet.cpp
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
ResourceSet.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
RiverHandler.cpp
RiverHandler.h
RoadHandler.cpp
RoadHandler.h
ScopeGuard.h
Fix ScopeGuard move behavior
2023-04-02 15:46:56 +04:00
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp
Verifying mods before starting map
2023-04-16 15:38:13 +04:00
StartInfo.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
Animations from config
2023-04-19 00:14:15 +04:00
TerrainHandler.cpp
TerrainHandler.h
TextOperations.cpp
TextOperations.h
UnlockGuard.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
vcmi_endian.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
VCMI_lib.cbp
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
VCMI_lib.vcxproj.filters
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
VCMIDirs.cpp
fix "development mode" condition when building in single process mode
2023-04-05 20:22:29 +03:00
VCMIDirs.h