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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
.github Do not upload 32-bit builds 2024-01-13 19:37:42 +02:00
AI Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
android Version bump to 1.4.3 2023-12-25 23:00:39 +02:00
CI Renamed 'mingw-ubuntu' to 'mingw' to avoid confusion 2023-12-16 14:01:13 +02:00
client Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
cmake_modules Version bump to 1.4.3 2023-12-25 23:00:39 +02:00
config Merge pull request #3498 from IvanSavenko/simturns_pathfinder 2024-01-15 12:00:54 +02:00
debian Version bump to 1.4.3 2023-12-25 23:00:39 +02:00
docs Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
include Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
ios Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
launcher Change default SDL driver name from opengl to empty (autoselection) 2024-01-14 14:29:13 +02:00
lib Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
lib_server
mapeditor Fix saving map settings (allowed abilities, spells, arts and heroes) 2024-01-09 21:52:11 +01:00
Mods/vcmi Merge pull request #3467 from dydzio0614/hota-fixes 2024-01-12 21:55:18 +02:00
osx Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
rpm
scripting Fix build 2023-11-15 15:55:19 +02:00
scripts/lib
server Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
test Fix build 2024-01-05 00:33:31 +02:00
win
xcode Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
.gitattributes Fix links 2023-09-07 11:04:01 +03:00
.gitignore
.gitmodules
.travis.yml
AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
CCallback.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
ChangeLog.md Updated changelog with latest changes 2023-12-24 19:29:33 +02:00
CMakeLists.txt Fix build 2023-12-15 18:58:03 +02:00
CMakePresets.json MSVC: switch to RelWithDebInfo 2023-12-04 07:49:39 +02:00
conanfile.py
fuzzylite.pc.in
Global.h Enable glibc assertions to detect cases of undefined behavior 2024-01-07 12:44:27 +02:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder
Version.cpp.in
Version.h

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VCMI Project

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

Vanilla town siege in extended window Vanilla town view with radial menu for touchscreen devices Large Spellbook with German translation New widget for Hero selection, featuring Pavillon Town

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Forge Town in battle Asylum town with new creature dialog Ruins town siege Map editor

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)