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Open-source engine for Heroes of Might and Magic III
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2015-12-05 12:36:41 +03:00
AI Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
client Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
lib Cleanup 2015-12-05 12:36:41 +03:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Addition to win 64 build 2015-08-20 03:28:04 +03:00
server Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
test Formatting 2015-12-05 12:36:35 +03:00
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.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added myself to AUTHORS file 2015-03-08 18:11:43 +03:00
CCallback.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CCallback.h CGameState: move two pathfinding-related functions to CPathfinderHelper 2015-11-10 02:15:27 +03:00
ChangeLog Add description of new pathfinder features into changelog 2015-11-24 13:36:51 +03:00
CMakeLists.txt Enabled unit test by default 2015-12-05 12:06:37 +03:00
Global.h Move STRONG_INLINE define into Global.h 2015-11-22 07:14:52 +03:00
license.txt
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
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VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Added checks fro terrain 2015-12-05 12:36:32 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)