.. |
BattleActionsController.cpp
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
BattleActionsController.h
|
BattleActionsController: do not pass unused caster
|
2023-04-13 11:24:19 +03:00 |
BattleAnimationClasses.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleAnimationClasses.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleConstants.h
|
Removed delays due to thread waits from battle animations
|
2023-03-20 20:19:05 +02:00 |
BattleEffectsController.cpp
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
BattleEffectsController.h
|
vcmi: add reverse effect animation type
|
2023-03-31 01:01:25 +03:00 |
BattleFieldController.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleFieldController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleInterface.cpp
|
Renamed "Int" -> "Window" in WindowHandler API
|
2023-05-16 19:10:22 +03:00 |
BattleInterface.h
|
Intermediate commit
|
2023-04-06 19:34:07 +04:00 |
BattleInterfaceClasses.cpp
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
BattleInterfaceClasses.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleObstacleController.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleObstacleController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleProjectileController.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleProjectileController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleRenderer.cpp
|
Renamed BattleControlPanel -> BattleWindow
|
2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
|
Multiple fixes & improvements to animation ordering
|
2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
|
vcmi:towns now can choose if moat render is needed
|
2023-03-31 01:01:25 +03:00 |
BattleSiegeController.h
|
Fix ios compile
|
2023-01-20 16:11:43 +02:00 |
BattleStacksController.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleStacksController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleWindow.cpp
|
Reduced usage of topWindow() method
|
2023-05-16 21:57:45 +03:00 |
BattleWindow.h
|
Do not trigger multiple hotkeys when battle window wait for any key
|
2023-05-09 13:10:33 +03:00 |
CreatureAnimation.cpp
|
Fix special colors in battle
|
2023-03-26 00:46:21 +02:00 |
CreatureAnimation.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |